Thanks to Gigabyte, we’ve had the opportunity to review the entire RTX 4000 SUPER range, with today’s test of the Gigabyte RTX 4080 SUPER Gaming OC. Over the past two weeks, we’ve brought you the RTX 4070 SUPER Gaming OC. This is the latest model in the “SUPER” series announced by NVIDIA at CES 2024 in Las Vegas.
The NVIDIA RTX 4080 SUPER officially arrives on January 31 at the MSRP price of 1109 euros ($999). This is excellent news on the price front, since the RTX 4080 was launched at $1199. As with the RTX 4070 Ti, production of the RTX 4080 will cease. While the amount of memory remains unchanged at 16 GB, the number of CUDA cores has risen from 9728 to 10240, so we should see a slight gain in performance over the RTX 4080.
Thanks to Gigabyte for making this Gigabyte RTX 4080 SUPER Gaming OC available. At the end of the week, we’ll be doing a review of this “SUPER” series, and of Gigabyte’s three models in particular.
[nextpage title=”The Gigabyte RTX 4080 SUPER Gaming OC: “]
Architecture:
Our example of the day is part of Gigabyte’s “Gaming OC” series, which we recently tested with the RTX 4070 SUPER Gaming OC model. Gigabyte has evolved this series over the years, optimizing cooling and integrating a rather original RGB backlighting system.
This RTX 4080 SUPER has 10240 CUDA cores, just over 5% more than the RTX 4080, which has 9728. It features TSMC’s 4 nm manufacturing process , with a TGP of 320 watts. Memory-wise, there’s no change, as we’re sticking with 16 GB of 256-bit GDDR6X memory, which translates into a bandwidth of 736.3 GB/s.
The Gaming OC bundle:
So what’s in the box? It’s easy to identify the Gigabyte color code, with black and orange. What’s striking, compared to the other two Gaming OC models we’ve just tested, is the size of the box. It opens to the side to reveal the Gigabyte RTX 4080 SUPER Gaming OC. No doubt the graphics card will be more imposing than the other two models.
Once the box has been opened, we find a small box containing the adapter for the card’s power supply. This is a 16-pin (12 4) adapter to two 150w 3-pins (450w total). This adapter is necessary for those who don’t have a power supply with a 16-pin port or the adapter specific to their power supply. There’s also a support for the graphics card, to prevent it from bending when inserted in your motherboard.
Cooling :
A bigger card means a bigger cooling system. While visually identical to what we encountered on the RTX 4070 SUPER and RTX 4070 Ti SUPER models, it has been given a bodybuilding treatment! Dimensions are 342 x 150 x 75 mm, and the card will occupy three slots on your motherboard. This model is part of the Gigabyte “Gaming OC” series. In other words, the card has already been factory overclocked to the base boost frequency specified by NVIDIA. Aesthetically, the card plays on sobriety with touches of black, anthracite and dark gray. This is a model that will match many motherboards.
This is a custom board, i.e. with its own cooling system. It is labelled “Windforce 3x” and features three 100 mm fans. Gigabyte uses its patented Alternate Spinning technology on this board. The principle is quite simple, and involves the three fans rotating in opposite directions to avoid turbulence.
The nine fan blades are slightly curved to optimize air flow. Our sample is equipped with ” 3D Active Fan ” technology to leave the fans idle if the GPU temperature doesn’t require them.
The black plastic casing completely encloses the PCB, with a high-quality finish. The fairly neutral aesthetic should suit many users. Two BIOSes are also present, a Silent mode and an OC mode. By default and for our tests, we’ll be using OC mode. As you can also see, the PCB is shorter than the heatsink, and the backplate has a cut-out at the rear to allow air to pass through it and optimize cooling of the various components.
Yes, a little backlighting :
Quite a bit of backlighting with the outline of each fan and the Gigabyte logo on the top edge of the board, controllable via RGB Fusion 2.0 software. The backlighting effect is quite surprising, since it’s not what we’re used to seeing. There are no less than 9 RGB effects that can be set via the in-house software.
Connectors :
The new 16-pin mini-connectors are used to power the card. As mentioned above, NVIDIA includes in its bundle an adapter that allows three 8-pin connectors to be plugged in.
Finally, the board’s video outputs include three DisplayPort 1.4 and one HDMI 2.1 port.
[nextpage title=”Technical specifications: “]
In terms of frequency, the base frequency is announced at 2295 MHz, while the Boost peaks at 2595 MHz, i.e. 45 MHz more than the NVIDIA RTX 4080 SUPER Founders Edition. This model therefore features factory overclocking, which should have a slight impact on performance. As for the 16 GB of G-DDR6X memory, it runs at 1438 MHz (736.3 GB/s) on a 256-bit bus. If we look at the “NVIDIA BIOS” tab, we can see that the power limit is 400 watts and therefore a power limit of 25%.
A quick run through GPU-Z to check that the information read is correct. The GPU frequency is 2295 MHz, and the Boost frequency is 2595 MHz. Don’t forget that the latter will be higher in benchmarks, depending on the quality of your chip and determined by GPU Boost 4.0. Memory has a frequency of 1438 MHz.
[nextpage title=”The test configuration: “]
As we said in the introduction, we’re (once again) busy updating all our graphics using the latest drivers from NVIDIA, AMD and, of course, INTEL. We’ve also taken the opportunity to slightly modify our test configuration and add new games to our protocol. So here we go again, with a new series of tests and graphics on this slightly modified configuration:
- Motherboard: ROG Maximus Z690 APEX
- Processor: Intel Alder Lake i9-12900K
- Memory : 32 GB Corsair Vengeance 7200 CL38 DDR5
- Graphics card: Gigabyte RTX 4080 SUPER Gaming OC
- Cooling system : ROG Ryujin II 360
- SSD: Western Digital Black SN750 2 TB radiator EKWB
- Power supply: Corsair AX1600i adapter 12VHPWR 600W
- Operating system: Windows 11 64-bit (23H2)
For this test, we used a high-end configuration featuring an i9-12900K processor and DDR5. The use of a 144 Hz 4K display is also a sine qua non. For our tests, we’re using the ROG PG27UQ.
Our test protocol :
All cards are tested at stock frequencies and without any optimization. For the various benchmarks, whether synthetics or games, we’ll opt for 1080p, 1440p and 2160p resolutions, depending on the card’s performance. Here, with this model, we’ll only be using 2160p definition for rasterization and ray tracing, as this seems the most appropriate.
Some cards can straddle the line between two definitions. That’s why some models, like the latest RTX 4070 Ti SUPER, straddle two definitions.
As you can see, we’re now running Windows 11 and have activated the ” ReSize BAR ” in the BIOS, which can be seen in GPU-Z. As a reminder, we’re still testing the previous generation, and other cards will be added to the various definitions. Now that you know everything about our test configuration, it’s time to get started!
[nextpage title=”Synthetic and application benchmarks: “]
Our first series of tests will be dedicated to synthetic benchmarks. These are often used for overclocking competitions, but are also very interesting for comparing different GPUs. We’ll be focusing on benchmarks from the 3DMark series. Our scores may sometimes appear slightly lower, but that’s because we’re testing them with a native definition of 2160p on our ROG PG27UQ screen. If we change our screen definition to 1080p for 3DMark tests, the GPU score is better.
As we said in the introduction, we’re busy re-screening all our graphics cards, and our table should be complete again for the release of the other SUPER models. In the meantime, you can find our latest chart with our graphics card panel here.
We’ll be testing the following benchmarks:
- Fire Strike (1080p)
- Fire Strike Ultra (2160p)
- Time Spy (1440p)
- Time Spy Extreme (2160p)
- 3DMark Speed Way
- 3DMark Port Royal
3DMark Fire Strike and Fire Strike Ultra :
Let’s start with 3DMark Fire Strike, one of today’s most widely used benchmarks. It consists of two graphics tests, a CPU test and a fourth test that combines GPU and CPU. Don’t forget to deactivate the demo, which makes no contribution to the final score and prolongs the benchmark’s duration (unnecessarily). The version used for these tests is, of course, the latest available.
Our first benchmark with this Gigabyte RTX 4080 SUPER Gaming OC, and to say the least, it’s a real winner, taking third place behind the RTX 4090 and AMD’s RX 7900 XTX.
Under Fire Strike Ultra, the results are identical, with a 4.9% gain over KFA2’s RTX 4080 SG.
3DMark Time Spy and Time Spy Extreme:
The second test is 3DMark Time Spy. Although this one is performed in 1440p, its main feature is that it uses DirectX 12. It consists of two graphics tests and a CPU test. As with Fire Strike, don’t forget to disable the demo. These first two benchmarks are provided by UL Benchmark.
The performance obtained in Time Spy is often representative of what we’ll get in games. Here, our sample of the day scores 26951 points, neck and neck with the RX 7900 XTX. We’ll see if we get the same differences in rasterization and 2160p definition.
Under 3DMark Time Spy Extreme, we obtain a score of 13165 points, putting it ahead of AMD’s top-of-the-range model for the first time.
3DMark Speed Way:
Ulbenchmark’s latest benchmark, and it’s nice to be able to say we’re going to benchmark this Speed Way. It uses DirectX 12 and defaults to 1440p. We haven’t modified anything, so we’re using the original benchmark.
Here too, our Gigabyte RTX 4080 SUPER Gaming OC scores 7420 points, maintaining a 3.6% advantage over the RTX 4080. This is what we’d expect to find in rasterization, or hopefully a little more.
3DMark Port Royal:
Here’s a benchmark we left out last year, but which you may have wanted to see again in our tests. It’s still widely used, especially in the overclocking community. So we’ve decided to add it to our tests.
There were no surprises in this latest benchmark in the 3DMark series, with a score of 18426 points and second place in our graph. Next month sees the arrival of a new benchmark, Steel Nomad, which we will of course be adding to our tests.
Blender” application test:
We’re planning to add a few new application benchmarks, starting today with Blender version 4.0. Don’t hesitate to leave us a comment to let us know which benchmarks you’d like to see in this section.
We’ve used the three tests of Blender version 4.0.0, which in the end render almost exactly the same graphics. We can still measure a gain of this SUPER model over its little sister. Don’t hesitate to recommend any applications you’d like to see in our tests.
[nextpage title=”Gaming performance 2160p rasterized: “]
We’ve decided to select eight games, as they seem to us to be sufficiently representative. We opted for DirectX12 and Vulkan, with the following games:
- Borderlands 3
- Red Dead Redemption II
- Far Cry 6
- Watch Dogs: Legion
- Cyberpunk 2077
- Avatar: Frontiers of Pandora
- Call Of Duty Modern Warfare 3
- Assassin’s Creed Mirage
- Forspoken
We’ve chosen to use the built-in benchmarks for these games.
Why do you ask? Quite simply to enable you to compare your results with ours if you also own a copy of one of these games. It’s a thought-provoking approach that will enable you to compare your results with ours.
As we mentioned on page 4 of this article, we have activated the Resizable Bar in the BIOS, which is now supported by all (recent) GPUs. Finally, we’ve opted for 1440p definition, but also 2160p, as this RTX 4070 Ti SUPER should have what it takes to titillate UHD definition.
Borderlands 3:
Let’s start with Borderlands. The graphics options are set to ” Brutal “. It’s worth noting that Borderlands 3 is quite greedy, and that this choice of settings has quite a strong impact on FPS. It’s a game that’s often praised in announcements of new graphics cards, and precisely in this Brutal mode.
As you can see, you’ll find performance only in 2160p definition for our various games. And it starts with a 4.5% gain on the RTX 4080.
Red Dead Redemption 2:
Second and by no means least, the sublime Red Dead Redemption II. The advantage of this opus is the possibility of testing the integrated Vulkan benchmark. We opt for the ” ultra ” graphics options.
Secondly, and by no means least, RDR2 offers the possibility of testing the integrated Vulkan benchmark. The positions in our graphics are once again identical for our Gigabyte RTX 4080 SUPER Gaming OC.
Far Cry 6:
Far Cry 6 supports DXR and FSR from AMD. You’ll also find it on the next page. For our benchmarks, we opted for ” ultra ” graphics quality.
Even though our report on this game showed an advantage for the RX 6000 cards, our Gigabyte RTX 4080 SUPER Gaming OC once again performed perfectly, maintaining a 5.5% lead over the RTX 4080.
Watch Dogs Legion:
Let’s move on to Watch Dogs Legion, which will also be used for our Ray Tracing tests. For our benchmarks, we have opted for a graphics quality of “very high“. Even though this game is not very recent, it’s quite interesting, since it requires a lot of memory.
The positions remain the same, with the Gigabyte RTX 4080 SUPER Gaming OC model ahead of the RTX 4080. While the RX 7900 XTX is not far behind, the RTX 4090 remains a UFO in terms of performance in our graphics.
Cyberpunk 2077:
Here’s a game we’ve been wanting to add for a while, and now we have, with an integrated benchmark. We’ll also be using this game for our Ray Tracing tests. For our benchmarks, we’ve opted for “ultra” graphics quality.
In Cyberpunk 2077, the difference isn’t really significant at all, which confirms the value of having a wide range of games.
Avatar: Frontiers of Pandora:
One of the three new games we’ve just included in our rasterization tests. It’s a recent game from 2023 that tends to put a strain on our graphics cards. For our benchmarks, we’ve opted for “ultra” graphics quality. This game will also feature in our DLSS/FSR/Xess tests, as it supports FSR3.
The graph speaks for itself. Our graphics cards suffer, and only the RTX 4090 manages to break the symbolic 60 FPS barrier. Our Gigabyte RTX 4080 SUPER Gaming OC doesn’t fare too badly either, averaging 49 FPS and taking second place in our chart.
Call Of Duty Modern Warfare 3:
We couldn’t do without adding Call Of Duty Modern Warfare 3 to our graphics card tests. For our benchmarks, we opted for “extreme” graphics quality. This game will also feature in our DLSS/FSR/Xess tests, since it supports frame generation.
A little surprise, since Call Of Duty Modern Warfare 3 seems to give pride of place to AMD cards. Although our ranking has changed slightly, the order of our RTX 4000s is identical to what we’ve seen so far.
Assassin’s Creed Mirage:
With a fairly recent integrated benchmark, we decided to add Assassin’s Creed Mirage to our tests.
Here, it’s the green cards that take pride of place, with second place for our Gigabyte RTX 4080 SUPER Gaming OC and a 5% gain on the RTX 4080.
Forspoken:
This is the last game we’re adding, as it will also be used on the next page, with the presence of FSR 3. It’s also a fairly recent game, and one that also puts a strain on our graphics cards.
We’re not going to change anything on this last test, with a second place for our sample of the day. Let’s see how our 9 games average out in rasterization.
Game average :
For the gaming average, the RTX 3080 Ti is still our reference card in 2160p definition. Other cards score either higher or lower, depending on their performance against this model.
So, what’s our first conclusion? First of all, overall performance is up. Here, with our Gigabyte RTX 4080 SUPER Gaming OC, which is the card that benefits from the best factory overclocking, we note an average gain of 6.2%. Of course, the gain will depend on the games used, and may therefore differ from one site to another.
Now, the gap to watch will be with the RTX 4070 Ti SUPER, since this is the model that will survive since the RTX 4080 is no longer in production. So keep an eye out for bargains in the weeks to come. In conclusion, we’ll come back to the price, which will also have an impact on our final impressions.
[nextpage title=”Ray tracing and DLSS/FSR 2160p performance:”]
Let’s now turn our attention to the eight games we’ve selected that support Ray Tracing, DLSS, AMD’s FSR and Intel’s XeSS technology. As we’ve already reminded you, while DLSS remains the property of NVIDIA, FSR and XeSS can be used with any card from AMD, Intel or even NVIDIA. We’ve chosen to remove Watch Dogs: Legion as it’s the only game that supports only one technology, DLSS.
The eight DirectX 12 games we’ll be testing with Ray Tracing, if available, as well as DLSS, FSR or XeSS are :
- Shadow of the Tomb Raider (RT – DLSS – XeSS)
- Far Cry 6 (DXR – FSR)
- Cyberpunk 2077 (RT – DLSS 3 – FSR – XeSS)
- Hitman 3 (RT – DLSS 3 – XeSS – FSR)
- Avatar: Frontiers of Pandora (DLSS – XeSS – FSR 3)
- Call Of Duty Modern Warfare 3 (DLSS 3 – XeSS – FSR)
- Assassin’s Creed Mirage (DLSS – Xess – FSR)
- Forspoken (DLSS – XeSS – FSR 3)
No change for this new series of games, as we’re sticking with 2160p definition as for rasterization. Depending on the card, we’ll use either DLSS for NVIDIA or FSR or XeSS for AMD and Intel models. If FSR is not available in a game, we’ll use XeSS on our AMD card.
DLSS 3: watch out for our results!
As you know, NVIDIA unveiled DLSS 3 with the arrival of the RTX 4000 graphics cards, and in particular with the launch of the RTX 4090 version. So why the warning? Because NVIDIA now offers DLSS 3 support on many games, but this is only supported by RTX 4000s. To put it simply, if we test a game that benefits from DLSS 3, our RTX 4060 Ti will take advantage of it, but an RTX 30xx will make do with DLSS 2, resulting in even greater discrepancies, especially thanks to frame generation. We currently have three games that support DLSS 3, and we’ll be increasing this number over the coming weeks.
But AMD has also reacted by offering its FSR 3, also combined with frame generation technology, which significantly increases the number of FPS. But now it’s time for the graphics, which will speak volumes in terms of performance.
Shadow of the Tomb Raider:
First, which we’re adding to this comparison and which supports Ray Tracing and DLSS 2.0. Three levels of Ray Tracing are offered in the game (medium – high – ultra) and the four levels of DLSS (performance – quality – balanced – ultra performance).
For our benchmarks, we opted for “very high” graphics quality, “ultra” Ray Tracing and “balanced” DLSS.
With Ray Tracing set to ultra, an average of 98 FPS is achieved at 2160p. The performance achieved with DLSS 2 in this game is much better than that achieved with FSR 1.
Far Cry 6:
Far Cry 6 supports DXR and AMD’s FSR, but not DLSS.
For our benchmarks, we opted for Ultra graphics quality, activated both DRX options and FSR in “balanced” mode.
In Far Cry 6, FSR is the only choice available to boost FPS after activating Ray Tracing. All our cards can benefit from this, regardless of manufacturer. Our Gigabyte RTX 4080 SUPER Gaming OC takes advantage of this to go from an average of 99 to 133 FPS.
Cyberpunk 2077:
Cyberpunk 2077 features DLSS and FSR activation in its settings. Note that this was the first game to enable DLSS3 for RTX 40xx graphics cards, as well as frame generation. For our benchmarks, we opted for “ultra” graphics quality, “ultra” Ray Tracing and “balanced” DLSS/FSR.
This is one of our most demanding games, where our cards have great difficulty keeping up. Here, the average is 30.2 FPS at 2160p. The addition of the new DLSS 3 and frame generation boosts FPS numbers by a staggering 103.6 FPS.
Hitman 3:
Hitman 3 now supports DLSS, FSR and XeSS technology. Depending on the model of card tested, we opt for one of these three technologies.
For our benchmarks, we opted for “high” graphics quality, “enabled” Ray Tracing and “balanced” DLSS/Xess.
We find ourselves in a familiar situation with our Gigabyte RTX 4080 SUPER Gaming OC in second place. Hitman 3 also benefits from DLSS 3 and frame generation, so the FPS gain is very significant.
Avatar: Frontiers of Pandora:
One of the three new games we’ve just included in our rasterization tests. It’s a recent game from 2023 that tends to put a strain on our graphics cards. For our benchmarks, we’ve opted for “ultra” graphics quality. This game will also feature in our DLSS/FSR/Xess tests, as it supports FSR 3. The idea is to balance games that benefit from DLSS 3 and FSR 3.
No Ray Tracing here, so we’ve taken the rasterization performance and activated the technologies that enable FPS gains. DLSS 2 does the job perfectly, but we can also see that AMD’s FSR 3 could start to rival DLSS 3.
Call Of Duty Modern Warfare 3:
We couldn’t do without adding Call Of Duty Modern Warfare 3 to our graphics card tests. For our benchmarks, we have opted for “extreme” graphics quality. This game will also feature in our DLSS/FSR/Xess tests, since it supports frame generation.
As with Avatar: Frontiers of Pandora, there’s no Ray Tracing, so we’ll be activating each manufacturer’s own technology. And in this little game, NVIDIA comes out on top with DLSS 3 combined with frame generation. With over 173 FPS, we’re perfectly at ease in 2160p. As we mentioned in this newsletter, DLSS 3 is now supported in Call Of Duty Modern Warfare 3.
Assassin’s Creed Mirage:
With a fairly recent integrated benchmark, we decided to add Assassin’s Creed Mirage to our tests.
Here, even if our Gigabyte RTX 4080 SUPER Gaming OC maintains the advantage in rasterization and also when DLSS 2 is activated, AMD cards are not to be outdone.
Forspoken:
This is the last game we’re adding, as it will also be used on the next page, with the presence of FSR 3. It’s also a fairly recent game, and it, too, puts a strain on our graphics cards.
It’s FSR 3 and frame generation that are the most brutal here. Now, that’s nothing to worry about with our Gigabyte RTX 4080 SUPER Gaming OC, which goes from 61 to 114 FPS with DLSS.
So, Ray Tracing with the Gigabyte RTX 4080 SUPER Gaming OC?
In the 8 games we tested, our Gigabyte RTX 4080 SUPER Gaming OC performed perfectly. When Ray Tracing is activated, it’s no problem at all, since DLSS is always present behind it. NVIDIA dominates the exchanges, thanks in particular to the arrival of DLSS 3 and frame generation, but AMD is fighting back. The reds also hit back with FRS 3 and their frame generation, again bringing an increase in FPS. But NVIDIA still has the upper hand, as the number of games supported is far greater on the green side. FRS 3 is doing very well, but previous revisions are struggling against DLSS 2, for example. DLSS therefore remains the most interesting technology when available.
The gains measured with the RTX 4080 are again in the same league as those we’ve seen with rasterization, with an average gain of 5-6%.
[nextpage title=”Temperature and power consumption: “]
Temperature :
To record temperatures, we opted for the Superposition stress test in Extreme mode. We opted for three 5-minute runs with 10-minute intervals between each test. We took advantage of this benchmark to record the graphics card’s power consumption for the table above.
To find out the Idle temperature, after completing the three stress test loops, we let the card rest for 20 minutes before taking the temperature reading. Bear in mind that most boards benefit from “0 dBa” technology, so the fans cut out below a certain temperature, often between 50 and 55°C. It therefore takes longer to dissipate heat after a period of stress testing or gaming. A card that does not benefit from this technology will be noisier than others at rest. A quick reminder: our temperature readings are taken in Open-Air. In a closed case, the cards will inevitably be warmer.
This isn’t the first time we’ve tested the cooling system on our sample of the day. Not surprisingly, temperatures are good and the card is perfectly silent. The combination of radiator and three fans provides an adequate cooling system, but beware of the board’s dimensions.
Power consumption (entire configuration) :
We use a wattmeter to measure power consumption at the output of our power supply. Our modular power supply is a CORSAIR AX1600i. The result is the average total power consumption of our configuration. Only the graphics card changes between each reading. So it’s easy to calculate the difference between each graphics card.
But the good news is that we should (finally) be properly equipped to isolate power consumption solely from the graphics card, as we have pre-ordered the BENCHLAB from Elmorlabs.
Power consumption is unsurprisingly a little higher than that of the RTX 4080, rising from 392 to 413 watts for our complete configuration.
[nextpage title=”The last word:”]
Pricing?
Let’s start straight away with the price, which is often the most complicated aspect of partner boards compared with NVIDIA’s Founders Edition. Here, as a reminder, the Founders Edition has an MSRP price defined by NVIDIA of 1109 euros ($999). This is excellent news, since it offers a performance boost at a price lower than that of the RTX 4080 at the time of its launch, i.e. 1,469 euros! As the RTX 4080 was not as successful as NVIDIA had hoped, this SUPER model benefits from a much lower price.
The price of our example of the day, the Gigabyte RTX 4080 SUPER Gaming OC, is likely to be higher, as this is a custom card with factory overclocking. The current price of the Gigabyte RTX 4080 Gaming OC model is 1,329 euros. It remains to be seen what price will be set by online stores. Last but not least, don’t forget that production of the RTX 4080 has come to a halt and, fingers crossed, there will be some bargains to be had in the days to come.
Performance?
As you can see from our various tests, our Gigabyte RTX 4080 SUPER Gaming OC does rather well, with a performance difference of around 5-6% over the RTX 4080 thanks to its factory overclocking. As we said above, the lower price means a much more attractive price/performance ratio for this model, provided that the stores are moving in the same direction.
The card?
As we hinted at the beginning of this article, the “Gaming OC” model is one we now test regularly. While the external appearance remains unchanged, it has grown in size to keep the RTX 4080 SUPER chip cooler. Despite this, the design remains sober and the cooling performance is very good. The radiator is very imposing, and the three fans have no difficulty in keeping the PCB, which is much shorter than the radiator, cool. Fans of RGB backlighting will find a different rendering from the competition, since it’s the outside of the fan shroud that lights up.
Gigabyte RTX 4080 SUPER Gaming OC
Once again, we find ourselves in an awkward position when it comes to this Gigabyte RTX 4080 SUPER Gaming OC. On the one hand, the chip not only outperforms the RTX 4080, but also boasts a much more attractive MSRP than when the RTX 4080 was launched. Now, we’re aware that this Gigabyte will be sold above MSRP. It remains to be seen whether you have the budget to benefit from an excellent card, with factory overclocking and a high-performance cooling system. Thanks to Gigabyte France for providing this sample of the Gigabyte RTX 4080 SUPER Gaming OC.








































