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Review: NVIDIA RTX 5070 (SUPER) Founders Edition

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Games that support DLSS 4:

A series of games are already compatible with DLSS 4, on the day of the launch of the RTX 5080/5090. We were able to get hold of them in order to begin a series of tests and highlight the performance achieved thanks to DLSS 4. We’ll be coming back to the qualitative side of the rendering in detail in the coming weeks. Of course, the upscaling principle here will be to support our NVIDIA RTX 5070 against 1440p performance with graphics options at maximum and ray tracing or path tracing if available.

To measure our FPS, we had access to a beta version of CapFrameX v1.7.5. This measurement tool is certainly one of the best and most intuitive when the game doesn’t have an integrated benchmark. If you’re interested, we can come back to the details in an article on how to use it.

Cyberpunk 2077:

In this well-known first game, and with the arrival of DLSS 4, we’re going to opt for the ultra graphics options with path tracing enabled. Here are the graphics options available in Cyberpunk 2077. So we have path tracing, DLSS in Performance mode and Frame Generation in x2, x3 or x4. The idea is to measure the differences in performance between DLSS OFF, one generated frame (x2), two generated frames (x3) and three generated frames (x4). It’s important to understand that you can choose the number of images with Multi Frame Generation.

DLSS 4 1440p avec la NVIDIA RTX 5070 Founders Edition

As you can see, from the moment you decide to use Multi Frame Generation x4, in other words, three images generated by AI between two native ones, performance soars. With Overdrive mode, for any graphics card, DLSS is mandatory. It will also be important to assess how it feels to play, and I hope I can find some time during my holidays to enjoy these different games.

Hogwarts Legacy: The Hogwarts Legacy

Hogwarts Legacy doesn’t have a built-in benchmark, so we’re going to use CapFrameX to take our various readings. In terms of graphics options, there’s no ray tracing in this game, but we have enabled ray reconstruction. As far as DLSS 4 is concerned, we have all the options at our disposal.

DLSS 4 1440p avec la NVIDIA RTX 5070 Founders Edition

We found the same thing with Hogwarts Legacy, where we couldn’t reach an average of 64 FPS with rasterisation, which is already an excellent performance, but Multi Frame Generation boosts the number of FPS even further. In fact, for us, that’s the minimum native FPS you need before using Multi Frame Generation.

Alan Wake 2:

From January 30, Alan Wake 2 will also benefit from the DLSS 4 option, as well as RTX Mega Geometry . But what exactly is Mega Geometry? RTX Mega Geometry allows developers to offer up to 100X more triangles in ray tracing. RTX Mega Geometry will reduce processor overload and increase ray tracing performance and image quality.

Now it’s time for the graphics options, and the least we can say is that Alan Wake 2 is surely one of the most comprehensive games to showcase NVIDIA ‘s technologies(ray tracing, path tracing, ray reconstruction, direct lighting, transparency, etc.). So, of course, we activated all these options.

DLSS 4 1440p avec la NVIDIA RTX 5070 Founders Edition

Here too, Frame Generation and Multi Frame Generation will be very useful for boosting the performance of our NVIDIA RTX 5070 Founders Edition.

Star Wars Outlaws :

Star Wars Outlaws is the third game to be supported directly. There’s no ray tracing in this game, so we’re using DLSS Performance in 2160p with Multi Frame Generation. We’ve also activated ray reconstruction and NVIDIA Direct Lighting.

DLSS 4 1440p avec la NVIDIA RTX 5070 Founders Edition

All our cards suffer and Frame Generation or Multi Frame Generation are there to make the most of your game. That’s where we’re going to have to raise a point about the ultimate benefit of Multi Frame Generation for this card.

DLSS 4 for 2160p with the RTX 5070?

No, we don’t think so, and even less so than with the RTX 5070 Ti. We’re going to try and make you understand our feelings. In the end, in 1440p definition, Frame Generation is more than sufficient most of the time, and the contribution of Multi Frame Feneration is not really necessary. So, we’d be tempted to say, thank you Multi Frame Generation, and let’s move on to 2160p definition! Well, it’s not quite as simple as that. Although we haven’t yet had the opportunity to play the game to the full, as we would have liked, we have noticed – and this in itself is quite logical – that you need a minimum of native FPS in rasterisation or with ray tracing in order to take advantage of Multi Frame Generation technology , at the risk of having a very poor gaming experience. We think you need at least 40/50 FPS, but we’ll be testing this in greater depth in the near future, to maintain fluidity and an optimal gaming experience. Basically, running the NVIDIA RTX 5070 Founders Edition at 2160p with an average of 15 FPS and then climbing to 250 thanks to the MFG x4 is not a good gaming experience in our opinion.