Through the eyes of: Cooler Master’s Dyn X project

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Introduction

When you’re a member of the Overclocking.com editorial team, you always try to remain impartial. For this article, that’s going to be tough, as I’ve been hired by Cooler Master, for a few month now, where I’m in charge of developing the simulation project: the Dyn X. So I thought it would be interesting for once to show what goes on behind the scenes, the challenges and so on.

The Dyn X Turnkey Project

Being a car enthusiast and collector, but also having worked in video games/hardware, I’ve always had a steering wheel and pedals close to my PC. In 2014, I built my first real simulator to play iRacing. At the time I was working for Millenium with Djey, and as we weren’t super satisfied with what was on the market, we had in mind to develop a cockpit. With the buyout of Millenium by Webedia in 2015, projects quickly changed and we had no time to develop a simulator. A few months ago, some friends at Cooler Master told me they were looking for someone with my profile to develop the IMX projects (immersion) I had to  jump on the opportunity.

History of Cooler Master

Cooler Master has had a simulator chassis called DynX for over a year now. But why has Cooler Master ventured into a sector that is far removed from its core business, cooling? You might think that it’s because this market has been booming since Covid, and with the component market stagnating, it’s time to diversify. If we listen to the marketing team, we’ll learn that the Taiwanese brand likes atypical projects, and immersion (IMX) is their favorite word at the moment. There’s certainly truth in that, but the real reason is that Cooler Master is an R&D machine.

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The Dyn X Turnkey Project
Long Beach Indycar