Review: NVIDIA RTX 5070 (SUPER) Founders Edition

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[nextpage title=”Introduction:”]

Damn, NVIDIA must have made a mistake because they sent us a copy of the upcoming NVIDIA RTX 5070 SUPER Founders Edition instead of the RTX 5070 Founders Edition. Well, behind this rather racy title, we’re going to explain why we had this feeling, and above all, why our article is going to follow a different chronology to what we’re used to offering you!

So, why are we talking about an NVIDIA RTX 5070 SUPER Founders Edition? In our test protocol, we start with the synthetic tests, then the gaming part , the evaluation of power consumption and finally, we finish with the overclocking potential. While the overclocking potential of the RTX 5070 Ti was already interesting, we found that of our Founders Edition model even more intriguing. The power limit, which remains the key to overclocking on this generation of RTX 5000s, allows us to go up to 110%, i.e. 10% more than the power consumption announced by NVIDIA, i.e. 250 watts +10% = 275 watts. And we’re going to see that our very stable overclocking has enabled us to achieve a gain of almost 14% in gaming performance.

Thanks to NVIDIA France for making this copy of the RTX 5070 Founders Edition available.

[nextpage title=”The NVIDIA RTX 5070 Founders Edition:”]

Architecture :

As a reminder, the cards in the “Founders Edition” series are unique models offered by NVIDIA. The main advantage of these cards is that they are offered at a “locked-in” price, which will not change in the coming weeks or months, unless the price goes down. NVIDIA ‘s partners will also be offering their own models. Visually, NVIDIA has radically changed its design, moving to a 2-slot wide card that will be SFF-Ready. We’ll be coming back to this new design in more detail later in this article.

This NVIDIA RTX 5080 benefits from the Blackwell architecture and retains a 4 nanometre engraving finesse, but switches to the TSMC N4P process, enabling greater transistor density and improved energy efficiency. This architecture features new 5th generation Tensor Cores and 4th generation Ray Tracing Cores. The 5th generation Tensor Cores will provide support for the FP4 (Floating Point 4 bits) format, which will double the computational performance of neural models while halving the memory footprint. We’ll be coming back to this development during our tests, in particular with the UL Procyon software that we’ve been using for several weeks now.

Of course, DLSS 4 support cannot be overlooked, and this new RTX 5070 is equipped with 6,144 CUDA Cores, compared with 8,960 for the RTX 5070 Ti version. While the RTX 5070 Ti model did not have a Founders Edition version, this is the case here with the RTX 5070, as was the case with the RTX 5080 FE and RTX 5090 FE.

There’s also something new on the memory front, with 12GB of GDDR7 memory (672 GB/s). As for the TDP, it’s announced at 250 watts, and NVIDIA recommends a 650 watt power supply. But let’s move on to discovering the new packaging for this Founders Edition series.

The Founders Edition bundle :

The first thing that strikes you is the size of the box, which is more imposing in terms of dimensions when compared to previous generation cards. Despite this, NVIDIA says it has halved the packaging of this NVIDIA RTX 5070 Founders Edition compared to the ADA Lovelace cards, because there’s a little surprise. As with the previous generation, the card arrives in a cardboard box, but here, this cardboard box is actually the packaging for our RTX 5070 FE, whereas with the RTX 4000s, the cardboard box was merely a protective layer before we discovered the graphics card’s ‘real box’ (click here to remember).

Ecologically, the first good point for the Greens, and you’ll see that this isn’t the only effort made, since there’s no plastic and the whole thing is made from paper fibres. The cardboard tab that seals the box reveals the following annotation: ” Inspired by Gamers. Enhanced by AI. Built by NVIDIA “. It says it all: gamers, artificial intelligence and NVIDIA.

So what does this new box have in store for us? As usual, NVIDIA has taken great care with the packaging, offering a cardboard box in which to hide our copy of the NVIDIA RTX 5070 Founders Edition. It’s always very exciting to discover the new packaging offered by NVIDIA for the arrival of a new generation. The box opens at the front and conceals a second cardboard box in the centre, with the words “GeForce RTX 5070” engraved on the top.

When this is removed, a small box is revealed, containing the adapter for the card’s power supply and a quick start guide. Note that the adapter is a 2 x PCIe 8-pin model to be compatible with your power supply, if you don’t have the 12V-2×6 connector. NVIDIA recommends a minimum power supply of 650 watts.

To access and discover our NVIDIA RTX 5070 Founders Edition, all you have to do is slide out the top and bottom cardboard boxes, which hold the two sides of the box together. NVIDIA is therefore playing the eco-responsible card with the packaging for this Founders Edition, and we can’t help but agree!

The NVIDIA RTX 5070 Founders Edition:

The card is 242 mm long, 112 mm high and 2 slots (40 mm) thick, which means it can be labelled SFF-Ready. This means it can be inserted into a case compatible with the Small Form Factor for anyone who decides to design a compact configuration.

There are two 115mm fans that draw in cool air from the bottom of your case, which is then evacuated by the fans at the top. As we already hinted at in this brief, the internal design is made up of three elements: the PCB with the graphics chip, memory chips and power supply stages, a PCB with the PCIe Gen5 connector and finally a PCB in charge of the video ports linked by a flexible cable to the central PCB.

Finally, to power the card, there is a single 12V-2×6 connector, but you can use the 2 x PCIe 8-pin adapter supplied in the bundle by NVIDIA. Note that its position has changed compared to the previous generation. Aesthetically, it will be more difficult to hide the power cable. As for video, you’ll get three DisplayPort 2.1b with UHBR20 and one HDMI 2.1b. NVIDIA has even gone so far as to offer a bracket in matt grey, rather than metallic.

[nextpage title=”Full of new technologies:”]

DLSS4: what’s new?

Deep Learning Super Sampling combined with Multi Frame Generation (MFG). As a reminder, the Blackwell architecture features new 5th generation Tensor Cores and 4th generation Ray Tracing Cores. It is these hardware innovations from Blackwell and DLSS that will enable MFG, which would have been technically impossible on the previous generation ADA Lovelace.

According to NVIDIA, Multi Frame Generation will deliver up to 8 times better performance in games such as Cyberpunk 2077 compared with raw image rendering. Up to 15 of the 16 pixels per frame are generated by the AI. It will also be possible to reach 240 FPS in 4K ray tracing, and to use path tracing in compatible games.

NVIDIA introduit le DLSS 4 avec les RTX 5000

So what will this new generation bring compared with the previous one? The main difference lies in Frame Generation. Whereas with the RTX 4000, DLSS 3 was able to insert an additional frame between two native frames, DLSS 4 will be able to insert up to three, hence the addition of the term Multi FG. This means you can choose to generate a single image (x2) for the RTX 40 and RTX 50 series, two images (x3) for the RTX 50 series or three images (x4) for the RTX 50 series.

The AI will generate up to three images, which will increase the number of FPS, resulting in smoother gameplay and lower memory consumption thanks to the RTX Neural Shaders , which can be used to compress textures. This new AI model is 40% faster, uses 30% less VRAM and only needs to run once per rendered image to generate multiple images. The only downside is that these AI-created images will add latency due to the creation process, but NVIDIA will be introducing Reflex 2, which we’ll come back to later in this article.

One thing is certain, NVIDIA is reaping the benefits of having jumped on the AI bandwagon very quickly and is now benefiting from its many years of research in the face of the competition. It’s important to realise that it’s no longer possible to increase raw performance by 25-30% with each generation of graphics cards – it’s the same problem faced by processors, for example. So it was NVIDIA ‘s choice to integrate AI into its cards in order to offer upscaling.

NVIDIA introduit le DLSS 4 avec les RTX 5000

DLSS 4 is only compatible with this new generation of RTX 5000, but the other accompanying technologies will have a positive impact on previous generations. The RTX 5000 and 4000 will also benefit from the improved Frame Generation, with a gain of between 5 and 10% according to NVIDIA, and with lower memory consumption.

As soon as the RTX 5000s arrived, i.e. at the end of January, on the 30th to be precise, 75 games and applications were compatible with DLSS 4 at launch, including Alan Wake 2, Cyberpunk 2077, Indiana Jones and the Great Circle, and Star Wars Outlaws.

The new ‘Transformer’:

DLSS 4 features an updated architecture for DLSS Ray Reconstruction, DLSS Super Resolution and DLAA. Previously, DLSS used convolutional neural networks (CNNs) to generate new pixels, and this has now been replaced by the new Transformer. This should offer greater stability, fewer ghost images, more detail on moving objects and smoother edges.

Slides technologie NVIDIA RTX 5090

This could translate into the possibility of using a Performance mode for the DLSS, which would no longer be visually average, but could approach the Balanced/Quality mode on the previous-generation CNN model. Of course, this will have to be tested and compared in terms of image quality between the RTX 4000 and RTX 5000. It will also be relevant to compare the different DLSS modes in terms of image quality.

The new Transformer will offer improved image quality in Ray Reconstruction, such as the image on the left in Alan Wake 2 with the chain-link fence. The image on the right shows the improvement in detail between the CNN model and this new generation model.

Reflex 2 technology:

As we said earlier, Multi Frame Generation will allow you to increase the number of FPS, but will add latency because of the creation process. NVIDIA will therefore be offering its version 2 for Reflex. It’s especially in competitive games that these few milliseconds will really make a difference.

NVIDIA Reflex 2 will combine Reflex Low Latency mode with Frame Warp technology and will be compatible with all RTXs. The idea, of course, is to reduce latency, i.e. the time that elapses between the moment you click your mouse button and its appearance on the screen, by displaying a predictive image that is as close as possible to reality. Reflex 2 will be available in the coming weeks.

Override DLSS or the replacement for DLSS :

NVIDIA’s latest application, NVIDIA App, will allow games that have not yet been updated to the latest DLSS models and features to enable support via a DLSS override. The version of the app we will be testing is a press version, and the DLSS replacement options are available in the Graphics > Program Settings screen under Driver Settings.

Slides technologie NVIDIA RTX 5090

We will of course be testing Override DLSS during this test to see how easy it is to use. We’ve made an initial assessment of these new technologies, even if we haven’t gone into detail about everything the new NVIDIA RTX 5070 Founders Edition has to offer. It has a 9th generation encoder and a new 6th generation decoder.

[nextpage title=”Technical specifications:”]

A quick trip to GPU-Z to check that the information read is correct. As you can see, this is not yet entirely the case. A new version of GPU-Z will certainly be posted after the launch of the RTX 5070s, but in the meantime we can learn a few things from our copy of the NVIDIA RTX 5070 Founders Edition.

In terms of frequency, GPU-Z has announced a base frequency of 2325 MHz and a boost frequency of 2512 MHz for this NVIDIA RTX 5070 Founders Edition. The card has 12 GB of GDDR7 memory (672 GB/s) on a 192-bit bus. This model has the frequencies imposed by NVIDIA, but custom boards can offer factory overclocking depending on their cooling system.

Don’t forget that the GPU frequency may be higher in benchmarks, depending on the quality of your chip and the cooling system used.

In fact, we carried out a test using 3DMark Time Spy to observe the GPU boost frequency. We can see that it reaches the maximum frequency of 2872 MHz at certain times. The memory frequency remains unchanged, which is perfectly normal. GPU-Z reports a maximum TDP of 97.8%, which means that we still have a margin to reach 100% and 110% thanks to the adjustable power limit.

In terms of temperature, it climbs to 70.6°C and the memory to 68°C. At the time of this first test, it was 19°C in the lab. We’ll have to check the temperatures during our more in-depth tests. The fans are far from running at maximum speed and the card is fairly silent. As a reminder, we’re on a bench and not inside a case. Let’s get on with the first tests!

[nextpage title=”The test configuration: “]

As we said in the introduction, we’ve updated all our graphics using the latest drivers from NVIDIA, AMD and, of course, INTEL. We also took the opportunity to slightly modify our test configuration and add some new games to our protocol. So here we go again, with a new series of tests and graphics on this slightly modified configuration:

  • Motherboard: ROG Maximus Z790 APEX Encore
  • Processor : Intel Raptor Lake i9-14900K delid
  • Cooling system: EK-Nucleus AIO CR360 Direct Die D-RGB – 1700
  • Memory: 48 GB Corsair Dominator Titanium 8000 MT/s CL38
  • Graphics card: NVIDIA RTX 5070 FE, MSI RTX 5070 Ti Ventus 3X OC, NVIDIA RTX 4070 Ti Super FE, NVIDIA RTX 4070 Ti FE, NVIDIA RTX 4070 Super FE, NVIDIA RTX 4070 FE, AMD RX 7900 GRE and AMD RX 7800 XT
  • SSD: Western Digital Black SN750 2 TB radiator EKWB
  • Power supply: Corsair AX1600i
  • Operating system: Windows 11 64-bit 24H2 (26100.2894)

For this test, we used a fairly high-end configuration based on a delided i9-14900K processor and DDR5 memory. Depending on the definition tested, we’re using either an MSI Oculux NXG253R or a ROG Strix XG27UCS on loan from ASUS France.

Our test protocol:

All the cards are tested at stock frequencies and without any optimisation. For the various benchmarks, whether for synthetics or games, we will opt for 1080p, 1440p and 2160p resolutions depending on the card’s performance.

Here, with this NVIDIA RTX 5070 Founders Edition model, there’s no doubt about the definition: it’ll be 1440p! Of course, in some older, less heavy games, it’s quite possible to envisage 2160p definition, but we’re convinced, especially with ray tracing, that this model is more suited to 1440p. We’ll be using the DLSS Super Resolution in Performance mode, with image generation and ray tracing where available.

As you can see, we’re now running Windows 11 and we’ve activated the ‘ ReSize BAR ‘ in the BIOS, which can be seen in GPU-Z. Now that you know everything about our test configuration, it’s time to get started!

[nextpage title=”3DMark benchmarks: “]

Our first series of tests will be dedicated to synthetic benchmarks. These are very often used for overclocking competitions , but are also very interesting for comparing different GPUs. So we’ll be focusing on benchmarks from the 3DMark series. For this new version of our graphics, and for the 3DMark tests, we have also isolated the GPU score. So you’ll find, where stipulated in the benchmark, the overall score and the GPU score.

3DMark Fire Strike and Fire Strike Ultra :

Let’s start with 3DMark Fire Strike, which is one of the most widely used benchmarks today. It consists of two graphics tests, a CPU test and a fourth test that combines GPU and CPU. Don’t forget to disable the demo, which makes no difference to the final score and (unnecessarily) prolongs the benchmark. The version used for these tests is, of course, the latest.

3DMark avec la NVIDIA RTX 5070 Founders Edition

3DMark avec la NVIDIA RTX 5070 Founders Edition

We start our tests with the two Fire Strike and Fire Strike Ultra benchmarks, and the least we can say is that things are off to a pretty good start! The RTX 5070 Founders Edition is just behind the RTX 4070 Ti in Fire Strike and ahead of it in Fire Strike Ultra.

3DMark Time Spy and Time Spy Extreme:

The second test is 3DMark Time Spy. Although this one is run in 1440p, its main feature is that it uses DirectX 12. It consists of two graphics tests and a CPU test. As with Fire Strike, don’t forget to disable the demo. These first two benchmarks are provided by UL Benchmark.

3DMark avec la NVIDIA RTX 5070 Founders Edition

3DMark avec la NVIDIA RTX 5070 Founders Edition

We continue with Time Spy, where the results are fairly similar, with our NVIDIA RTX 5070 Founders Edition nipping at the heels of the RTX 4070 Ti. Time Spy often gives you an initial idea of performance in game, so we should have our RTX 5070 offering performance close to that of the RTX 4070 Ti.

3DMark Speed Way :

This is the latest benchmark from Ulbenchmark, and it’s great to be able to say that we’re going to have a good go at this Speed Way. It uses DirectX 12 and is set to 1440p by default. We haven’t changed anything, so we’re using the original benchmark.

3DMark avec la NVIDIA RTX 5070 Founders Edition

In Speed Way, our sample of the day comes in ahead of the RTX 4070 Ti with a score of 5,920 points.

3DMark Port Royal :

This is a benchmark that we left out last year, but which you were keen to see again in our tests. It’s still widely used, particularly in the overclocking community . So we’ve decided to add it to our tests.

3DMark avec la NVIDIA RTX 5070 Founders Edition

The findings remain the same, with our NVIDIA RTX 5070 Founders Edition still neck and neck with the RTX 4070 Ti. Compared with the RTX 4070, the gain is 26.4%.

3DMark Steel Nomad :

The latest benchmark in the 3DMark suite, Steel Nomad will replace Time Spy as the most recent benchmark in the 3DMark suite. However, the good news is that it will be free for users who already have a key. The programme includes a test bench based on Microsoft’s DirectX12 API. However, there will be no ray tracing, but the scene will use an ‘extreme’ level of geometry and rasterised light.

3DMark avec la NVIDIA RTX 5070 Founders Edition

Finally, the penultimate benchmark in the 3DMark series, Steel Nomad, which has just arrived, puts our NVIDIA RTX 5070 Founders Edition a few hundred points behind its direct competitor.

3DMark NVIDIA DLSS :

We’ve added this benchmark here, which highlights the potential of DLSS, as it will now be compatible with DLSS 4, giving us the opportunity to test it with this RTX 5070 FE

3DMark avec la NVIDIA RTX 5070 Founders Edition

Finally, the last benchmark in the 3DMark series, the NVIDIA DLSS feature test will allow us to highlight, for the first time, the contribution of DLSS 4 technology. As a reminder, Multi Frame Generation, on the RTX 5000, can be selected in x2 (one frame), x3 (two frames) or x4 (three frames). We’re talking here about the number of extra frames that can be added between two native frames. Our NVIDIA RTX 5070 Founders Edition is just behind the RTX 4070 Ti, but which does not have Multi Frame Generation and makes do with Frame Generation (x2).

[nextpage title=”Cinebench 2024 and V-Ray 6:”]

After the 3DMark series of benchmarks, let’s get down to a series of tests involving productive tasks. Even if this isn’t the primary function we’ll be attributing to the graphics card, we couldn’t do without offering you a small panel of tests, especially concerning AI, which is becoming more and more present.

Cinebench 2024 GPU :

This is a benchmark that we won’t be presenting again, as it’s used for our CPU tests, but here, with the 2024 version, it’s our graphics card that we’re going to put to the test. Please note that the version included in BenchMate will not work for this GPU test, so you’ll need to download the full version from the Maxon website.

No results in Cinebench 2024, which will no doubt need updating, as our NVIDIA RTX 5070 Founders Edition is not recognised.

V-Ray 6:

A new benchmark to add to those we use to test our graphics cards. The V-Ray 6 benchmark is produced by the Chaos company to enable users to quickly assess the rendering speeds of both your processor and your graphics card, which is why we’re adding it today. The great thing is that it’s free and can be downloaded directly by following this link. You can then compare your score directly with those below, or directly online on the Chaos page.

Here, for our tests, we’re going to opt for ‘RTX’ rendering rather than ‘CUDA’ rendering for NVIDIA’s RTX graphics cards. As with the 3DMark benchmarks, the results remain the same: we’re in a much higher position, as we’re approaching the performance of the RTX 4070 Ti Super!

[nextpage title=”UL Procyon AI Image / Text Generation:”]

UL Procyon AI Image Generation:

UL Benchmark not only offers its 3DMark benchmark suite but also, UL Procyon, to meet the demand for Artificial Intelligence evaluation. This benchmark was chosen for its ease of implementation. The benchmark will generate 4 x 4 images and provide us with a score as well as a result in the form of the time, in seconds, required to generate an image. The software supports several AI inference engines depending on the GPU used.

We will therefore use the benchmark in Stable Diffusion 1.5 (FP16) mode. It is intended for mid-range GPUs. The test will create 16 images at a resolution of 512 x 512 in batches of 4. There is a test called Stable Diffusion XL (FP16), where 16 images will be created, at 1024 x 1024, in batches of 1.

Unfortunately, our NVIDIA RTX 5070 Founders Edition is not recognised by the software and should be updated shortly. The software crashes systematically. On the other hand, the 5th generation Tensor Cores provide support for the FP4 (Floating Point 4 bits) format, which will double the calculation performance of neural models while halving the memory footprint. This improvement is based on an essential compromise: FP4 uses less precision than traditional formats such as FP16 or FP32. However, for many deep learning models, this precision is sufficient to maintain reliable results while considerably lightening the load on memory and computing units. We will shortly be testing the cards with this press version.

UL Procyon AI Text Generation :

The latest benchmark added to this test suite, AI Text Generation. The Procyon AI Text Generation Benchmark provides a more compact and easier way to repeatedly and consistently test AI performance with multiple LLM AI models. UL says it has worked closely with many AI software and hardware leaders to ensure that the benchmark tests take full advantage of the local AI accelerator of the systems used.

IA Text avec la NVIDIA RTX 5070 Founders Edition

IA Text avec la NVIDIA RTX 5070 Founders Edition

IA Text avec la NVIDIA RTX 5070 Founders Edition

IA Text avec la NVIDIA RTX 5070 Founders Edition

We can see that the differences are greater, proof of the improvement in AI performance with this new generation of graphics cards.

[nextpage title=”Overclocking this RTX 5070 FE:”]

This is where things are going to be a little different, as we’re already going to be talking about overclocking before we get to the gaming part! The potential is really very good and above all very stable, which is why we wanted to do the gaming part in 1440p with our overclocking profile.

As usual, we started by testing the card at its original frequencies under 3DMark Time Spy, to see what gains we could make. Please note that both fans are in AUTO mode and we haven’t touched the fan curve. So it’s time to analyse the results of this first test. We obtained an overall score of 22,958 points and 22,752 points for the graphics section, with a maximum boost frequency of 2872 MHz. If we look at the TDP, it’s 97.8% and the power consumption is 244 watts, which gives us an initial margin before we change the power limit value. As far as temperatures are concerned, we’re on a benchmark table, with 70.6°C for the GPU and 68°C for the memory.

Overclocking NVIDIA RTX 5070 Founders Edition

We’re not going to list all the stages we went through, but the idea is to look for the maximum frequency of the GPU first and then that of the memory. We kept the fans in AUTO mode. This enabled us to reach a boost frequency of 3310 MHz and memory at 2150 MHz. If we continue to increase the memory frequency, it no longer seems to be taken into account and performance remains unchanged.

Overclocking NVIDIA RTX 5070 Founders Edition

Our total score climbs to 25,159 points (9.6%) and that of the GPU to 25,432 points (11.8%). With the fans in AUTO mode, the temperature remained at 75.1°C for the GPU and 72°C for the memory. We then tested Speed Way, where the gain reached 13.8%, and Port Royal, with a performance increase of 12.5%.

In gaming, we get a gain of 13.6% in rasterisation and 13.1% in ray tracing. That’s a very high gain, which is why we took it into account during our tests. We’re well aware that our gaming tests are carried out over fairly short periods, but the frequency of 2900 MHz for the GPU and 2125 MHz for the memory seemed perfectly stable to us. As far as the partner cards are concerned, they will undoubtedly benefit from factory overclocking, which will reduce the additional potential for overclocking, but let’s hope that some models will have a power limit greater than 10%. So, in addition to the stock tests, we’ve added the performance of our overclocked RTX 5070 Founders Edition to our 1440p graphics.

[nextpage title=”1440p gaming rasterisation performance: “]

Let’s get on with the gaming tests. We’ve used all the graphics cards we thought would be interesting to compare with this NVIDIA RTX 5070 Founders Edition in 1440p definition. In the coming weeks, we’ll be bringing you a new type of article, retesting graphics cards from previous generations to find out what they’re still worth in 2025. Our games panel currently consists of 13 titles, and will be growing over the coming weeks.

We have chosen to use the benchmarks built into these games.
Why have we done this? Quite simply to allow you to do the same if you also have a copy of one of these games. It’s a thought-provoking idea that will allow you to compare your results with ours. The number and titles selected have changed slightly, and will increase again over the coming weeks as we get our hands on new games.

What is rasterisation?

Before we start, a quick word about ‘rasterisation’, which is currently the subject of much discussion. Rasterisation is the evaluation of the performance of our graphics cards without using upscaling technologies . We choose a graphics quality, often the highest, and test it. The advantage of these tests is that we can quantify the gains made by the architecture between different generations. In our case, to be able to judge the gains obtained between the architecture of the RTX 4070 (ADA Lovelace) and that of the new RTX 5070 (Blackwell).

Borderlands 3 :

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

It’s off to the gaming part with Borderlands 3 to kick things off. This first game seems to confirm our feelings about this NVIDIA RTX 5070 Founders Edition, whose performance is equivalent to that of the RTX 4070 Ti. We told you about the potential for overclocking, so take a look at our overclocked NVIDIA RTX 5070 Founders Edition. That’s a gain of 17 FPS and a second place finish!

Cyberpunk 2077:

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

The same applies to Cyberpunk 2077, but with bigger differences. The RTX 5000s do really well with this game. Once again, note the gains made by overclocking.

COD Modern Warfare III:

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

We’re not really changing the shape of our graphics, but for the first time, our NVIDIA RTX 5070 Founders Edition lags a little behind the RTX 4070 Ti.

Forspoken:

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

Forspoken is a fairly demanding game and our NVIDIA RTX 5070 Founders Edition achieves an average of 74 FPS compared with 85 FPS when we overclock our sample.

Horizon Zeron Dawn Remastered:

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

One of the new games we’ve added to our comparison and where the differences are still contained between the RTX 4070 Ti and our NVIDIA RTX 5070 Founders Edition. Compared with the RTX 4070, we’re looking at a gain of 13.8%.

Shadow Of The Tomb Raider:

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

Shadow Of The Tomb Raider easily passes the 200 FPS mark with our NVIDIA RTX 5070 Founders Edition. If we clock our sample, second place is assured once again!

Black Myth: Wukong Benchmark Tool :

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

This new game seems to be very greedy, and doesn’t do NVIDIA graphics cards any favours.

Far Cry 6:

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

Performance is different in Far Cry 6, where our NVIDIA RTX 5070 Founders Edition takes the lead over the RTX 4070 Ti.

Assassin’s Creed Mirage :

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

Here, it’s an average of 130 FPS for the RTX 5070 FE and RTX 4070 Ti.

Red Dead Redemption II:

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

Under Red Dead Redemption II, the NVIDIA RTX 5070 Founders Edition lags a little further behind. For the first time, our overclocked sample has slipped to third place.

F1 2024 :

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

Our sample of the day struggles in F1 2024 against the RTX 4070 Ti, even though the performance gain over the previous generation is 16%.

Monster Hunter Wilds:

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

We’ve added a new benchmark for testing this NVIDIA RTX 5070 Founders Edition. This one is available free of charge on Steam. Here, our RTX 5070 FE is ahead of the RTX 4070 Ti

Alan Wake 2:

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

The final game, Alan Wake 2 won’t disrupt the order of our chart and represents the performance we should be getting in the average of our 13 games.

Average of the 13 games in 1440p rasterisation :

Gaming 1440p avec la NVIDIA RTX 5070 Founders Edition

In the end, there weren’t too many surprises when it came to averaging the performance of this NVIDIA RTX 5070 Founders Edition. Compared with the previous generation, the RTX 4070, there’s a gain of 20.5%, which is still not negligible. This is more or less what we had between the RTX 5070 Ti and the RTX 4070 Ti.

But what’s important to note is the gain brought about by overclocking! That’s a 34.6% difference compared with the RTX 4070! Remember that our various tests show that overclocking is relatively stable, and we didn’t encounter any crashes during our tests. The difference in performance between the RTX 4070 and the RTX 4070 Super was 15%, which corresponds to the gain we obtained between the RTX 5070 and the overclocked RTX 5070, hence our interpretation that we were holding an RTX 5070 Super!

It’s also worth noting that, in certain games, given the number of FPS, the choice of 2160p definition would be entirely feasible. Let’s move on to the tests by activating upscaling and see how this NVIDIA RTX 5070 Founders Edition will benefit from DLSS 4 and Multi Frame Generation.

[nextpage title=”1440p gaming upscaling performance:”]

In this section, we’re going to test our graphics cards by activating ray tracing, if available, and upscaling depending on the graphics card used. As a reminder, there are currently three upscaling technologies . NVIDIA has DLSS, which can only be activated with NVIDIA cards. Depending on the generation of your GPU, you may or may not be able to take advantage of all the technologies offered by the Greens. At AMD, it’s FSR, which is also evolving and also benefits from Frame Generation for certain games.

Finally, Intel’s in-house upscaling is called XeSS, and with the arrival of this new generation of graphics cards, Intel has taken the opportunity to announce the arrival of XeSS 2, which will introduce two new functions to compete with NVIDIA and AMD, who are already ahead of the game in this area. Intel will be offering Xe Frame Generation (XeSS-FG) and XeSS Low Latency (XeLL).

Today sees the arrival of DLSS 4, and in our comparative tests, only Cyberpunk 2077 is already compatible. On the next page, we’ll be showing you a selection of other games compatible with DLSS 4. Finally, it’s important to point out that some games don’t have ray tracing, but only an upscaling solution. We’ll make this clear in the games below. For 1440p definition, upscaling in either DLSS or FSR will always be in Performance mode.

Cyberpunk 2077:

Upscaling 1440p avec la NVIDIA RTX 5070 Founders Edition

Here we go again, with Cyberpunk 2077 as our first game. It’s our NVIDIA cards that are in front, thanks to DLSS 4. Please note that, for the purposes of comparison, only Frame Generation is used here with the NVIDIA RTX 5070 Founders Edition. Multi Frame Generation will be discussed on the next page. Our sample of the day remains neck and neck with the RTX 4070 Ti.

COD Modern Warfare III:

Upscaling 1440p avec la NVIDIA RTX 5070 Founders Edition

No worries in Call Of Duty Modern Warfare III, where upscaling still makes it possible to gain FPS, even if our NVIDIA RTX 5070 Founders Edition doesn’t really need it with an average of 123 FPS in rasterization. This is obviously the type of game where we could benefit from 2160p definition.

Forspoken :

Upscaling 1440p avec la NVIDIA RTX 5070 Founders Edition

While the NVIDIA RTX 5070 Founders Edition has no trouble with rasterisation, with an average of 74 FPS, it’s the AMD RX 7000 that benefits the most from upscaling. Of course, you’ll need to pay close attention to image quality, but as we said, there’s no need to resort to upscaling when you see the average you get.

Horizon Zeron Dawn Remastered:

Upscaling 1440p avec la NVIDIA RTX 5070 Founders Edition

The same applies to Horizon Zeron Dawn Remastered, with our NVIDIA RTX 5070 Founders Edition falling behind the RTX 4070 Ti, but coming out ahead again thanks to DLSS combined with Frame Generation.

Black Myth: Wukong Benchmark Tool :

Upscaling 1440p avec la NVIDIA RTX 5070 Founders Edition

Here we go again with Black Myth: Wukong, a very demanding game that benefits from ray tracing. And it’s in this very type of case that upscaling is useful, as our average with ray tracing activated is 36 FPS and soars to 93 FPS when we use DLSS Performance combined with Frame Generation. This game will benefit from DLSS 4 in the near future.

Far Cry 6:

Upscaling 1440p avec la NVIDIA RTX 5070 Founders Edition

No DLSS here, we’re using AMD’s upscaling, which explains the very low gain between DXR and upscaling mode.

Assassin’s Creed Mirage :

Upscaling 1440p avec la NVIDIA RTX 5070 Founders Edition

The same applies to Assassin’s Creed Mirage, with our sample still coming close to the performance of the RTX 4070 Ti.

F1 24 :

Upscaling 1440p avec la NVIDIA RTX 5070 Founders Edition

The penultimate game on our test panel, DLSS Performance combined with Frame Generation enabled our model of the day to achieve an average of 212 FPS.

Monster Hunter Wilds :

Upscaling 1440p avec la NVIDIA RTX 5070 Founders Edition

Ninth and final game, and same observation, with our NVIDIA RTX 5070 Founders Edition taking the lead in rasterisation and even better with Frame Generation.

What about upscaling with the NVIDIA RTX 5070 FE?

The NVIDIA RTX 5070 Founders Edition can take full advantage of upscaling, with a sufficient number of FPS in the vast majority of cases, even with ray tracing active. Upscaling allows you to boost the number of FPS so that you can enjoy your favourite title in the best possible conditions. Let’s move on to DLSS 4 and, above all, Multi Frame Generation support.

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A series of games are already compatible with DLSS 4, on the day of the launch of the RTX 5080/5090. We were able to get hold of them in order to begin a series of tests and highlight the performance achieved thanks to DLSS 4. We’ll be coming back to the qualitative side of the rendering in detail in the coming weeks. Of course, the upscaling principle here will be to support our NVIDIA RTX 5070 against 1440p performance with graphics options at maximum and ray tracing or path tracing if available.

To measure our FPS, we had access to a beta version of CapFrameX v1.7.5. This measurement tool is certainly one of the best and most intuitive when the game doesn’t have an integrated benchmark. If you’re interested, we can come back to the details in an article on how to use it.

Cyberpunk 2077:

In this well-known first game, and with the arrival of DLSS 4, we’re going to opt for the ultra graphics options with path tracing enabled. Here are the graphics options available in Cyberpunk 2077. So we have path tracing, DLSS in Performance mode and Frame Generation in x2, x3 or x4. The idea is to measure the differences in performance between DLSS OFF, one generated frame (x2), two generated frames (x3) and three generated frames (x4). It’s important to understand that you can choose the number of images with Multi Frame Generation.

DLSS 4 1440p avec la NVIDIA RTX 5070 Founders Edition

As you can see, from the moment you decide to use Multi Frame Generation x4, in other words, three images generated by AI between two native ones, performance soars. With Overdrive mode, for any graphics card, DLSS is mandatory. It will also be important to assess how it feels to play, and I hope I can find some time during my holidays to enjoy these different games.

Hogwarts Legacy: The Hogwarts Legacy

Hogwarts Legacy doesn’t have a built-in benchmark, so we’re going to use CapFrameX to take our various readings. In terms of graphics options, there’s no ray tracing in this game, but we have enabled ray reconstruction. As far as DLSS 4 is concerned, we have all the options at our disposal.

DLSS 4 1440p avec la NVIDIA RTX 5070 Founders Edition

We found the same thing with Hogwarts Legacy, where we couldn’t reach an average of 64 FPS with rasterisation, which is already an excellent performance, but Multi Frame Generation boosts the number of FPS even further. In fact, for us, that’s the minimum native FPS you need before using Multi Frame Generation.

Alan Wake 2:

From January 30, Alan Wake 2 will also benefit from the DLSS 4 option, as well as RTX Mega Geometry . But what exactly is Mega Geometry? RTX Mega Geometry allows developers to offer up to 100X more triangles in ray tracing. RTX Mega Geometry will reduce processor overload and increase ray tracing performance and image quality.

Now it’s time for the graphics options, and the least we can say is that Alan Wake 2 is surely one of the most comprehensive games to showcase NVIDIA ‘s technologies(ray tracing, path tracing, ray reconstruction, direct lighting, transparency, etc.). So, of course, we activated all these options.

DLSS 4 1440p avec la NVIDIA RTX 5070 Founders Edition

Here too, Frame Generation and Multi Frame Generation will be very useful for boosting the performance of our NVIDIA RTX 5070 Founders Edition.

Star Wars Outlaws :

Star Wars Outlaws is the third game to be supported directly. There’s no ray tracing in this game, so we’re using DLSS Performance in 2160p with Multi Frame Generation. We’ve also activated ray reconstruction and NVIDIA Direct Lighting.

DLSS 4 1440p avec la NVIDIA RTX 5070 Founders Edition

All our cards suffer and Frame Generation or Multi Frame Generation are there to make the most of your game. That’s where we’re going to have to raise a point about the ultimate benefit of Multi Frame Generation for this card.

DLSS 4 for 2160p with the RTX 5070?

No, we don’t think so, and even less so than with the RTX 5070 Ti. We’re going to try and make you understand our feelings. In the end, in 1440p definition, Frame Generation is more than sufficient most of the time, and the contribution of Multi Frame Feneration is not really necessary. So, we’d be tempted to say, thank you Multi Frame Generation, and let’s move on to 2160p definition! Well, it’s not quite as simple as that. Although we haven’t yet had the opportunity to play the game to the full, as we would have liked, we have noticed – and this in itself is quite logical – that you need a minimum of native FPS in rasterisation or with ray tracing in order to take advantage of Multi Frame Generation technology , at the risk of having a very poor gaming experience. We think you need at least 40/50 FPS, but we’ll be testing this in greater depth in the near future, to maintain fluidity and an optimal gaming experience. Basically, running the NVIDIA RTX 5070 Founders Edition at 2160p with an average of 15 FPS and then climbing to 250 thanks to the MFG x4 is not a good gaming experience in our opinion.

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We finally have the means to effectively monitor the power consumption of our graphics cards thanks to the Benchlab telemetry system. We’ll now be able to carry out a complete analysis of our graphics card’s total power consumption via the dedicated 3 x PCIe and 2 x 12VHPWR power cables. But that’s not all, because we also need to be able to measure the power supplied via the PCIe slot. So we’re going to use a PCI-E PMD adapter from the ElmorLabs shop. This will give us the overall power consumption of the graphics card under test, completely independently. Here’s a series of photos of our Benchlab installation, to which we’ll be devoting a dedicated test in a few weeks’ time.

These various readings will be taken via Benchlab’s dedicated application. The photos below were taken with the NVIDIA RTX 4060 Ti 8 GB FE graphics card to illustrate our power consumption readings.

To get the total power consumption, we’ll read the 12VHPWR Power consumption, which corresponds to the power supply to the card via its 16-pin mini-connectors, and the EPS1 reading, which supplies the adapter. We export the readings, which are taken every 500 ms, and calculate the average power consumption in the Cyberpunk 2077 game in 4K rasterisation with the graphics options in Ultra

Power consumption under Cyberpunk 2077 :

As we can see, the power consumption of our NVIDIA RTX 5070 Founders Edition is up on the previous generation, but nothing catastrophic, with an average of 246.8 watts. We can quickly do the maths with the 20% gain in terms of rasterisation, which is reflected here with a 20% higher power consumption.

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So, what do we think of this NVIDIA RTX 5070 Founders Edition?

As you’ll have gathered, performance is good, and overclocking allows us to increase performance considerably. Even though we’ve known it for several weeks, this generation of RTX 5000s won’t be the one that gives us the most satisfaction. We’ll be looking at a limited gain in terms of rasterisation performance, compared with what we’re entitled to expect from a new generation. Of course, this certainly doesn’t mean that there’s nothing to expect from this RTX 5070.

Performance :

We’re in a similar situation to the RTX 5070 Ti: performance doesn’t explode, but it’s there. We’re talking about a 21% gain over an RTX 4070 and a 6% gain over the RTX 4070 SUPER. As a reminder, the MSRP of the RTX 5070 is announced at 649 euros and that of the RTX 4070 was 659 euros. So, on paper, it’s an interesting deal, with a 21% saving for the same price. Let’s not forget, however, that when the RTX 4070 Super was released, NVIDIA also chose a price of €659. Even so, if we compare it to the previous generation, the price is not exaggerated, as it will offer better performance and new on-board technologies.

You’ll be able to take full advantage of 1440p definition, and even 2160p for certain games. Ray tracing can also be easily switched to 1440p, and the FG gives you the boost you need to get the most out of your game. The question is: “Does this RTX 5070 need Multi Frame Generation?”

Multi Frame Generation: less interesting on the 5070 (Ti)?

Highlighted by NVIDIA, DLSS 4 combined with Multi Frame Generation is the big new feature of this Blackwell architecture. Here again, some people, like myself, activate DLSS in certain games and others will never do so, oh God, never, not wanting to use ‘false’ FPS. It’s true that these are additional images created by the AI, but as the name suggests, anything created by Artificial Intelligence will always have this ‘artificial’ side. Now, we have to admit that it works well, even better than before on the RTX 5080 and RTX 5090.

And with our RTX 5070? As with the RTX 5070 Ti, in 1440p, Multi Frame Generation never seemed necessary to us, since MFG x2, which is equivalent to FG, is more than sufficient in most situations.

So why didn’t you test Multi Frame Generation in 2160p? Quite simply because we’ve noticed that in order to maintain fluidity and a good gaming experience, it’s necessary to have a sufficient average native FPS. If we switch our RTX 5070 to 2160p with ray tracing, the number of FPS often drops to around 15/20 FPS on the heaviest games, and that’s not enough to activate MFG x4, for example. The number of FPS will of course explode, but the ratio between native and AI-added FPS is not balanced. The only solution, if you want to opt for 2160p, is to lower the graphics settings and not activate ray tracing so as to achieve an average FPS of 50/60 before activating Multi Frame Generation. Our aim in this test was to get the most out of our RTX 5070, so with the best graphics settings, and to do that we’re using 1440p.

The price: the Founders Edition is likely to attract even bigger crowds!

NVIDIA’s Founders Edition model is still likely to attract big crowds with its price of 649 euros. We’re likely to find ourselves in the same situation as for the other RTX 5000 cards, with very low stocks of the custom models and prices set to soar as a result. The other unknown factor, as we’ll discuss below, is the arrival of the RX 9070 and RX 9070 XT on March 6.

Should you sell your RTX 4070 / 4070 Super?

Not yet! Your RTX 4070 or RTX 4070 Super still have some good days ahead of them. OK, so you won’t be able to take advantage of Multi Frame Generation, but as we saw above, its usefulness is fairly limited in 1440p and 2160p, so you’ll have to make concessions on graphics options. So don’t hurry, and wait, since AMD will be arriving in two days’ time with its RX 9070 (XT) cards, even if it’s still unclear what the performance will be, and more importantly, what the price will be. Now, if you have a slightly ageing configuration and want to take advantage of all the NVIDIA technologies, then yes, this could be an interesting upgrade for 1440p gaming. In fact, we’re preparing a series of new articles based on older graphics cards. Creators will also be able to take advantage of the 9th-generation encoder and a new 6th-generation decoder.

This Founders Edition RTX 5070 model will benefit from a silver award, because the price seems right compared to the previous generation, and the overclocking potential is also very interesting. We’re curious to know whether the custom cards will benefit from an even higher power limit. Custom models that respect the MSRP price will also be cards to consider. The only thing we don’t know yet is the performance and price of the RX 9070 series, which arrives on March 6. We’ll be back with a full update at the end of the week to take a look at what’s on offer and, more importantly, the prices for these mid-range models. Many thanks to NVIDIA France for making this copy of the RTX 5070 Founders Edition available.

CornerJack
CornerJack
Le belge de l'équipe, à l'affut des nouveautés du monde hardware et plus particulièrement intéressé par ce qui touche à l'overclocking ! Propriétaire d'overclex.net, j'ai rejoint l'équipe d'overclocking.com en 2019 !