Review: ASUS Dual RTX 4070 SUPER


Ray tracing and DLSS/FSR 1440p performance:

Let’s take a look at the eight games we’ve selected that support ray tracing, DLSS, AMD’s FSR and Intel’s XeSS technology. As we’ve already reminded you, while DLSS remains the property of NVIDIA, FSR and XeSS can be used with any card from AMD, Intel or even NVIDIA. We’ve chosen to remove Watch Dogs: Legion as it’s the only game that supports only one technology, DLSS.

The eight DirectX 12 games we’ll be testing with ray tracing, if available, as well as DLSS, FSR or XeSS are :

  • Shadow of the Tomb Raider (RT – DLSS – XeSS)
  • Far Cry 6 (DXR – FSR)
  • Cyberpunk 2077 (RT – DLSS 3 – FSR – XeSS)
  • Hitman 3 (RT – DLSS 3 – XeSS – FSR)
  • Avatar: Frontiers of Pandora (DLSS – XeSS – FSR 3)
  • Call Of Duty Modern Warfare 3 (DLSS 3 – XeSS – FSR)
  • Assassin’s Creed Mirage (DLSS – Xess – FSR)
  • Forspoken (DLSS – XeSS – FSR 3)

No change for this new series of games, as we’re staying with 1440p definition. Depending on the card, we’ll be using either DLSS for NVIDIA or FSR or XeSS for AMD and Intel models. If FSR is not available in a game, then we’ll give our AMD card the benefit of XeSS technology.

DLSS 3: watch out for our results!

As you know, NVIDIA unveiled DLSS 3 with the arrival of the RTX 4000 graphics cards, and in particular with the launch of the RTX 4090 version. So why the warning? Because NVIDIA now offers DLSS 3 support on many games, but this is only supported by RTX 4000s. To put it simply, if we test a game that benefits from DLSS 3, our RTX 4060 Ti will take advantage of it, but an RTX 30xx will make do with DLSS 2, resulting in even greater discrepancies, especially thanks to frame generation. We currently have three games that support DLSS 3, and we’ll be increasing this number over the coming weeks.

But AMD has also reacted by offering its FSR 3, also combined with frame generation technology, which significantly increases the number of FPS. But now it’s time for the graphics, which will speak volumes in terms of performance.

Shadow of the Tomb Raider:

First, which we’re adding to this comparison and which supports Ray Tracing and DLSS 2.0. Three levels of Ray Tracing are offered in the game (medium – high – ultra) and the four levels of DLSS (performance – quality – balanced – ultra performance).
For our benchmarks, we opted for “very high” graphics quality, “ultra” Ray Tracing and “balanced” DLSS.

With Ray Tracing set to ultra, an average of 139 FPS is achieved. The performance achieved with DLSS 2 in this game is much better than that achieved with FSR 1.

Far Cry 6:

Far Cry 6 supports DXR and AMD’s FSR, but not DLSS.
For our benchmarks, we opted for Ultra graphics quality, activated both DRX options and FSR in “balanced” mode.

In Far Cry 6, FSR is the only choice available to boost FPS after activating Ray Tracing. All our cards can benefit from it, regardless of manufacturer. Our RTX 4070 SUPER benefits slightly, but in the end it’s the lower-ranked cards that benefit from this FPS boost.

Cyberpunk 2077:

Cyberpunk 2077 features DLSS and FSR activation in its settings. Note that this was the first game to enable DLSS3 for RTX 40xx graphics cards, as well as frame generation. For our benchmarks, we opted for “ultra” graphics quality, “ultra” Ray Tracing and “balanced” DLSS/FSR.

This is one of our most demanding games, where our cards have great difficulty keeping up. Here, an average of 44.8 FPS is achieved. While the RTX 4070 SUPER fares better with ray tracing, the addition of the new DLSS 3 and frame generation boosts FPS numbers by an astonishing amount.

Hitman 3:

Hitman 3 now supports DLSS, FSR and XeSS technology. Depending on the model of card tested, we opt for one of these three technologies.
For our benchmarks, we opted for “high” graphics quality, “enabled” Ray Tracing and “balanced” DLSS/Xess.

We find ourselves in a familiar situation with our RTX 4070 SUPER in second place. Hitman 3, which also benefits from DLSS 3 and frame generation, achieves an FPS gain of almost 134%.

Avatar: Frontiers of Pandora:

One of the three new games we’ve just included in our rasterization tests. It’s a recent game from 2023 that tends to put a strain on our graphics cards. For our benchmarks, we’ve opted for “ultra” graphics quality. This game will also feature in our DLSS/FSR/Xess tests, as it supports FSR 3. The idea is to balance games that benefit from DLSS 3 and FSR 3.

There’s no ray tracing here, so we’ve gone back to rasterization performance and activated the technologies that enable FPS gains. DLSS 2 does the job perfectly, but we can also see that AMD’s FSR 3 could start to rival DLSS 3.

Call Of Duty Modern Warfare 3:

We couldn’t do without adding Call Of Duty Modern Warfare 3 to our graphics card tests. For our benchmarks, we have opted for “extreme” graphics quality. This game will also feature in our DLSS/FSR/Xess tests, since it supports frame generation.

As with Avatar: Frontiers of Pandora, there’s no ray tracing here, so we’ll activate each manufacturer’s own technology. And in this little game, NVIDIA comes out on top with DLSS 3 combined with frame generation. With over 200 FPS, we’re perfectly at ease.

Assassin’s Creed Mirage:

With a fairly recent integrated benchmark, we decided to add Assassin’s Creed Mirage to our tests.

Here, even if our RTX 4070 SUPER retains the advantage in rasterization and also when DLSS 2 is activated, AMD cards are not to be outdone.


This is the last game we’re adding, as it will also be used on the next page, with the presence of FSR 3. It’s also a fairly recent game, and one that also plays havoc with our graphics cards.

It’s FSR 3 and frame generation that are the most brutal here. Now, that’s nothing to disturb our RTX 4070 SUPER, which goes from 79 to 120 FPS with DLSS.

So, what about ray tracing with the ASUS Dual RTX 4070 SUPER?

In the 8 games we tested, our ASUS Dual RTX 4070 SUPER performed perfectly. When ray tracing is enabled, it doesn’t have to worry about a thing, since DLSS is always present behind it. In fact, NVIDIA dominated the exchanges, thanks in particular to the arrival of DLSS 3 and frame generation, but now AMD is fighting back. The reds also came out in force with FRS 3 and frame generation, which also brought an increase in FPS. But it’s NVIDIA that still has the upper hand, as the number of games supported is far greater on the green side. FRS 3 is doing very well, but previous revisions are struggling against DLSS 2, for example. DLSS therefore remains the most interesting technology when available.