Review: ROG ASTRAL RTX 5080 OC Edition

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2160p upscaling gaming performance:

In this section, we’re going to test our graphics cards by activating ray tracing, if available, and upscaling depending on the graphics card used. As a reminder, there are currently three upscaling technologies . NVIDIA has DLSS, which can only be activated with NVIDIA cards. Depending on the generation of your GPU, you may or may not be able to take advantage of all the technologies offered by the Greens. At AMD, it’s FSR, which is also evolving and also benefits from Frame Generation for certain games.

Finally, Intel’s in-house upscaling is called XeSS, and with the arrival of this new generation of graphics cards, Intel has taken the opportunity to announce the arrival of XeSS 2, which will introduce two new features to compete with NVIDIA and AMD, who are already ahead of the game in this area. Intel will be offering Xe Frame Generation (XeSS-FG) and XeSS Low Latency (XeLL).

Today sees the arrival of DLSS 4, and in our comparative tests, only Cyberpunk 2077 is already compatible. On the next page, we’ll be showing you a selection of other games compatible with DLSS 4. Finally, it’s important to point out that some games don’t have ray tracing, but only anupscaling solution. We’ll make this clear in the games below. For 2160p definition, upscaling in either DLSS or FSR will always be in Performance mode.

Cyberpunk 2077:

Here we go again, with Cyberpunk 2077as our first game. It’s our NVIDIA cards that are out in front, thanks to DLSS 3. Please note that here, for the purposes of comparison, DLSS 3 is used with our ROG Astral RTX 5080 OC Edition. DLSS 4 will be discussed on the next page. Our sample of the day remains behind the RTX 4090 and takes full advantage of Frame Generation.

COD Modern Warfare III:

No worries in Call Of Duty Modern Warfare III, where upscaling still allows you to gain FPS, even if our ROG Astral RTX 5080 OC Edition doesn’t really need it, with an average of 124 FPS when rasterised.

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Forspoken :

While the ROG Astral RTX 5080 OC Edition has no trouble with rasterisation, with an average of 109 FPS, it’s the AMD RX 7000 that benefits from upscaling. Of course, you’ll have to pay close attention to image quality, but as we said, there’s no need to resort to upscaling when you see the average you get.

Horizon Zeron Dawn Remastered:

The same applies to Horizon Zeron Dawn Remastered, with our ROG Astral RTX 5080 OC Edition coming in third place.

Black Myth: Wukong Benchmark Tool :

Here we go again with Black Myth: Wukong, a very demanding game that benefits from ray tracing. And it’s in this very type of case that upscaling is useful, as our average with ray tracing activated is 31 FPS and soars to 92 FPS when we use DLSS Performance combined with Frame Generation. This game will benefit from DLSS 4 in the near future.

Far Cry 6:

No DLSS here, we’re using AMD’s upscaling, which explains the very low gain between DXR and upscaling mode.

Assassin’s Creed Mirage :

The same applies to Assassin’s Creed Mirage, with our sample in third place and still lagging behind the RTX 4090.

F1 24 :

The last game on our test panel, DLSS Performance combined with Frame Generation enabled our model of the day to achieve an average of 207 FPS.

What about upscaling with the ROG Astral RTX 5080 OC Edition?

While the RTX 5090 didn’t really need upscaling in the end, as performance was so good without it, this is no longer the case with the ROG Astral RTX 5080 OC Edition. It won’t always be necessary to use it, but each time we activated it, it enabled us to have a comfortable average FPS in order to enjoy the game. Now that we’ve finished presenting all the cards that were in the lab, we’re going to turn our attention to overclocking and the quality of the images offered by Multi Frame Generation.