[nextpage title=”Introduction:”]
As we begin this review, it’s hard not to think back once again to NVIDIA’s much-talked-about slide, where we could see ” RTX 5070 | 4090 Performance “. Admittedly, we’re here with the launch of the RTX 5070 Ti, but this will give us an idea of the future performance of the RTX 5070. NVIDIA will not be offering a Founders Edition version of the 5070 Ti, which is why we brought you yesterday’s test of the MSI RTX 5070 Ti Ventus 3X OC, which will be available at an MSRP of €884.
Today we’re going to be testing cards with a higher price than that set by NVIDIA, and so we’re testing this copy of the AORUS RTX 5070 Ti Master. We’d like to take this opportunity to thank AORUS France once again for being so loyal to us at every launch! At the time of publishing this article, we still had no indication of the launch price of this AORUS RTX 5070 Ti Master .
[nextpage title=”AORUS RTX 5070 Ti Master:”]
Architecture :
As a reminder, this AORUS RTX 5070 Ti Master is a custom model , in other words, a card offered by an NVIDIA partner that benefits from a brand-specific PCB and cooling system, in this case, from AORUS. NVIDIA partners offer their own models. As a reminder, as usual, NVIDIA will not be offering Founders Edition versions of “Ti” models.
This RTX 5070 Ti benefits from the Blackwell architecture and retains a 4-nanometre etching, but switches to the TSMC N4P process, resulting in greater transistor density and improved energy efficiency. This architecture features new 5th generation Tensor Cores and 4th generation Ray Tracing Cores. The 5th generation Tensor Cores will provide support for the FP4 (Floating Point 4 bits) format, which will double the computational performance of neural models while halving the memory footprint. We’ll be coming back to this development during our tests, in particular with the UL Procyon software that we’ve been using for several weeks now.
Of course, DLSS 4 support cannot be overlooked. This new RTX 5070 Ti is equipped with 8,960 CUDA Cores, compared with 21,760 for the RTX 5090 version. The differences are very clear. The future RTX 5070 will benefit from 6,144 CUDA Cores.
There’s more news on the memory front too, with 16GB of GDDR7 memory. But let’s move on to the packaging of this AORUS RTX 5070 Ti Master .
The AORUS RTX 5070 Ti Master bundle:
The box is fairly compact, with an illustration of the card on a black background on the front. If you’re familiar with AORUS or Gigabyte components, you won’t be unfamiliar with the packaging, particularly the orange touch. As with every custom card box, the bottom right-hand corner bears the name of the series, in this case GeForce RTX 5070 Ti in green and black. In addition to the 3 x PCIe 8-pin power adapter, the bundle includes a manual, a warranty notice, an AORUS sticker and a vertical stand for the graphics card.
Cooling :
Let’s start with the size of our sample of the day, which is 360 x 150 x 75 mm and will therefore occupy a width of 3.5 slots. We can see straight away that AORUS has pulled out all the stops to offer a card with impressive cooling, especially as this can be further optimised with the addition of a fourth fan!
As you can see, this AORUS RTX 5070 Ti Master is equipped with three 110mm Hawk fans on the front and the option of adding a fourth at the rear. As we’ll see later, the PCB is actually shorter than the cooling system, which makes it possible to add this extra fan.
Hawk fans feature a unique blade design inspired by the aerodynamics of the eagle’s wing. This design reduces air resistance and noise levels, resulting in increased air pressure. To reduce turbulence from adjacent fans and increase airflow pressure, fan rotation is alternated. They are semi-passive, meaning that they will remain at rest if the GPU chip temperature is below 50°C.
The card also has a dual BIOS: performance and silence. There’s also an LCD screen on the top that displays not only information about the graphics card, but also various texts, images and favourite GIFs.
The backplate ensures the rigidity of the PCB and prevents it from twisting when the card is inserted horizontally. The backplate has a cut-out at the rear to dissipate heat from the heatsink, as the PCB is shorter than the heatsink. This AORUS RTX 5070 Ti Master has a backlight on the three rings. You can choose any lighting effect or synchronise with other devices in the GIGABYTE Halo Control Center application.
The PCB of this AORUS RTX 5070 Ti Master :
Due to lack of time, we didn’t dismantle our example in order to reveal its PCB. But we do know that it has benefited from special treatment, with a coating applied to protect it from moisture, dust and corrosion. AORUS opted for liquid metal instead of the traditional thermal paste, but that’s not all.
AORUS is introducing the use of a thermally conductive gel for cooling critical components such as memory chips and power supply stages. This highly deformable, non-fluid gel offers optimum contact for uneven surfaces and effectively resists deformation due to transport or long-term use, unlike traditional thermal pads. This is good news in itself, but what about once it has been disassembled for reassembly? The graphics chip has an imposing steam chamber where the heat pipes are inserted.
Connectors :
This AORUS RTX 5070 Ti Master is powered by a single 12V-2×6 connector, but you can use the 3 x PCIe 8-pin adapter supplied in the bundle if your power supply doesn’t have this connector. Finally, the card has three DisplayPort 2.1b and one HDMI 2.1b video output.
[nextpage title=”Full of new technologies:”]
DLSS4: what’s new?
With the announcement of its new range of graphics cards, the GeForce RTX 5090, RTX 5080, RTX 5070 Ti and RTX 5070, it was also an opportunity for the greens to announce the arrival of DLSS 4, the fourth generation of Deep Learning Super Sampling combined with Multi Frame Generation (MFG). As a reminder, the Blackwell architecture features new 5th generation Tensor Cores and 4th generation Ray Tracing Cores. It is these hardware innovations from Blackwell and DLSS that will enable MFG, which would have been technically impossible on the previous generation ADA Lovelace.
According to NVIDIA, Multi Frame Generation will deliver up to 8 times better performance in games such as Cyberpunk 2077 compared with raw image rendering. Up to 15 of the 16 pixels per frame are generated by the AI. It will also be possible to reach 240 FPS in 4K ray tracing, and to use path tracing in compatible games.
So what will this new generation bring compared with the previous one? The main difference lies in Frame Generation. Whereas with the RTX 4000, DLSS 3 was able to insert an additional frame between two native frames, DLSS 4 will be able to insert up to three, hence the addition of the term Multi FG. This means you can choose to generate a single image (x2) for the RTX 40 and RTX 50 series, two images (x3) for the RTX 50 series or three images (x4) for the RTX 50 series.
The AI will generate up to three images, which will increase the number of FPS, resulting in smoother gameplay and lower memory consumption thanks to the RTX Neural Shaders , which can be used to compress textures. This new AI model is 40% faster, uses 30% less VRAM and only needs to run once per rendered image to generate multiple images. The only downside is that these AI-created images will add latency due to the creation process, but NVIDIA will be introducing Reflex 2, which we’ll come back to later in this article.
One thing is certain, NVIDIA is reaping the benefits of having jumped on the AI bandwagon very quickly and is now benefiting from its many years of research in the face of the competition. It’s important to realise that it’s no longer possible to increase raw performance by 25-30% with each generation of graphics cards – it’s the same problem faced by processors, for example. So it was NVIDIA’s choice to integrate AI into its cards in order to offer upscaling.
DLSS 4 is only compatible with this new generation of RTX 5000, but the other accompanying technologies will have a positive impact on previous generations. The RTX 5000 and 4000 will also benefit from the improved Frame Generation, with a gain of between 5 and 10% according to NVIDIA, and with lower memory consumption.
As soon as the RTX 5000s arrived, i.e. at the end of January, on the 30th to be precise, 75 games and applications were compatible with DLSS 4 at launch, including Alan Wake 2, Cyberpunk 2077, Indiana Jones and the Great Circle, and Star Wars Outlaws.
The new ‘Transformer’:
DLSS 4 features an updated architecture for DLSS Ray Reconstruction, DLSS Super Resolution and DLAA. Previously, DLSS used convolutional neural networks (CNNs) to generate new pixels, and this has now been replaced by the new Transformer. This should offer greater stability, fewer ghost images, more detail on moving objects and smoother edges.
This could translate into the possibility of using a Performance mode for the DLSS, which would no longer be visually average, but could approach the Balanced/Quality mode on the previous-generation CNN model. Of course, this will have to be tested and compared in terms of image quality between the RTX 4000 and RTX 5000. It will also be relevant to compare the different DLSS modes in terms of image quality.
The new Transformer will offer improved image quality in Ray Reconstruction, such as the image on the left in Alan Wake 2 with the chain-link fence. The image on the right shows the improvement in detail between the CNN model and this new generation model.
Reflex 2 technology:
As we said earlier, Multi Frame Generation will allow you to increase the number of FPS, but will add latency because of the creation process. NVIDIA will therefore be offering its version 2 for Reflex, which we have already had the opportunity to opportunity to present to you here. It’s especially in competitive games that these few milliseconds will really make a difference.
NVIDIA Reflex 2 will combine Reflex Low Latency mode with Frame Warp technology and will be compatible with all RTXs. The idea, of course, is to reduce latency, i.e. the time that elapses between the moment you click your mouse button and its appearance on the screen, by displaying a predictive image that is as close as possible to reality. Reflex 2 will be available in the coming weeks.
Override DLSS or the replacement for DLSS :
NVIDIA’s latest application, NVIDIA App, will allow games that have not yet been updated to the latest DLSS models and features to enable support via a DLSS override. The version of the app we will be testing is a press version, and the DLSS replacement options are available in the Graphics > Program Settings screen under Driver Settings.
We will of course be testing Override DLSS during this test to see how easy it is to use. We’ve made an initial assessment of these new technologies, even if we haven’t gone into detail about everything this new RTX 5070 Ti has to offer. It has two 9th-generation encoders and a new 6th-generation decoder.
[nextpage title=”Technical specifications:”]
A quick trip to GPU-Z to check that the information read is correct. GPU-Z has (finally) released the new version, 2.62.0, which supports the new RTX 5000s – it’s about time, but not this new RTX 5070 Ti. In the meantime, let’s see what we can learn from our copy of the AORUS RTX 5070 Ti Master .
In terms of frequency, GPU-Z has announced a base frequency of 2295 MHz and a boost frequency of 2670 MHz for the AORUS RTX 5070 Ti Master , compared with 2482 MHz for the MSI Ventus model we tested yesterday. The card has 16 GB of GDDR7 memory (896 GB/s) on a 256-bit bus. This model has factory overclocked frequencies, as it is an OC model. This increase in frequency should enable some gains in terms of FPS.
Don’t forget that the GPU frequency could be higher in benchmarks, depending on the quality of your chip and the cooling system used.
In fact, we carried out a test using 3DMark Time Spy to observe the GPU boost frequency. We can see that at certain times it reaches the maximum frequency of 2955 MHz. The memory frequency remains unchanged, which is perfectly normal.
As far as temperatures are concerned, it climbs to 59.4°C and the memory to 58°C. At the time of this first test, the temperature in the lab was 19.5°C. We’ll have to check the temperatures during our more in-depth tests. The fans are far from running at maximum speed and the card is fairly silent. As a reminder, we’re on a bench and not inside a case. Let’s get testing!
[nextpage title=”The test configuration: “]
As we said in the introduction, we’ve updated all our graphics using the latest drivers from NVIDIA, AMD and, of course, INTEL. We also took the opportunity to slightly modify our test configuration and add new games to our protocol. So here we go again, with a new series of tests and graphics on this slightly modified configuration:
- Motherboard: ROG Maximus Z790 APEX Encore
- Processor : Intel Alder Lake i9-14900K delid
- Cooling system: EK-Nucleus AIO CR360 Direct Die D-RGB – 1700
- Memory: 48 GB Corsair Dominator Titanium 8000 MT/s CL38
- Graphics card: AORUS RTX 5070 Ti Master, NVIDIA RTX 4070 Ti Super FE, NVIDIA RTX 4070 Ti FE, NVIDIA RTX 4070 Super FE, NVIDIA RTX 4070 FE, AMD RX 7900 GRE and AMD RX 7800 XT
- SSD: Western Digital Black SN750 2 TB radiator EKWB
- Power supply: Corsair AX1600i
- Operating system: Windows 11 64-bit 24H2 (26100.2894)
For this test, we used a fairly high-end configuration based on an delided i9-14900KÂ processor and DDR5 memory. Depending on the definition tested, we’re using either an MSI Oculux NXG253R or a ROG Strix XG27UCS on loan from ASUS France.
Our test protocol:
All the cards are tested at stock frequencies and without any optimisation. For the various benchmarks, whether for synthetics or games, we will opt for 1080p, 1440p and 2160p resolutions depending on the card’s performance.
Here, with this AORUS RTX 5070 Ti Master model, there’s no doubt about the definition: it’ll be 1440p! Of course, in some older, less heavy games, it’s quite possible to envisage 2160p definition, but we’re convinced, especially with ray tracing, that this model is more suited to 1440p. We’ll be using the DLSS Super Resolution in Performance mode, with image generation and ray tracing where available.
As you can see, we’re now running Windows 11 and we’ve activated the ” ReSize BAR ” in the BIOS, which can be seen in GPU-Z. Now that you know everything about our test configuration, it’s time to get started!
[nextpage title=”3DMark benchmarks: “]
Our first series of tests will be dedicated to synthetic benchmarks. These are very often used for overclocking competitions , but are also very interesting for comparing different GPUs. So we’ll be focusing on benchmarks from the 3DMark series. For this new version of our graphics, and for the 3DMark tests, we have also isolated the GPU score. So you’ll find, where stipulated in the benchmark, the overall score and the GPU score.
3DMark Fire Strike and Fire Strike Ultra :
Let’s start with 3DMark Fire Strike, which is one of the most widely used benchmarks today. It consists of two graphics tests, a CPU test and a fourth test that combines GPU and CPU. Don’t forget to disable the demo, which makes no difference to the final score and (unnecessarily) prolongs the benchmark. The version used for these tests is, of course, the latest.
We start our tests with the two Fire Strike and Fire Strike Ultra benchmarks, and to say the least, they’re off to a great start! The AORUS RTX 5070 Ti Master is ahead of the previous-generation RTX 4080 Super.
3DMark Time Spy and Time Spy Extreme:
The second test is 3DMark Time Spy. Although this one is run in 1440p, its main feature is that it uses DirectX 12. It consists of two graphics tests and a CPU test. As with Fire Strike, don’t forget to disable the demo. These first two benchmarks are provided by UL Benchmark.
We continue with Time Spy, where the results change slightly. Our AORUS RTX 5070 Ti Master drops down the rankings a little and takes up a fairly logical place, behind the previous-generation RTX 4080, even if the performance is pretty close, we have to admit. Time Spy often gives an initial idea of in-game performance, so we should have our RTX 5070 Ti, which is sure to become the new benchmark for 1440p definition.
3DMark Speed Way :
This is the latest benchmark from Ulbenchmark, and it’s great to be able to say that we’re going to have a good go at this Speed Way. It uses DirectX 12 and is set to 1440p by default. We haven’t changed anything, so we’re using the original benchmark.
In Speed Way, our sample of the day comes in ahead of the RTX 4080 Super with a score of 7920 points.
3DMark Port Royal :
This is a benchmark that we left out last year, but which you were keen to see again in our tests. It’s still widely used, particularly in the overclocking community . So we’ve decided to add it to our tests.
The result remains the same: fourth place for our AORUS RTX 5070 Ti Master. The gain over the previous generation, i.e. the RTX 4070 Ti, is 34%.
3DMark Steel Nomad :
The latest benchmark in the 3DMark suite, Steel Nomad will replace Time Spy as the most recent benchmark in the 3DMark suite. However, the good news is that it will be free for users who already have a key. The programme includes a test bench based on Microsoft’s DirectX12API. However, there will be no ray tracing, but the scene will use an ‘extreme’ level of geometry and rasterised light.
Finally, the penultimate benchmark in the 3DMark series, Steel Nomad, which has just arrived, puts our AORUS RTX 5070 Ti Master ahead of the RTX 4080 by a narrow margin.
3DMark NVIDIA DLSS :
We’ve added this benchmark here, which highlights the potential of DLSS, as it will now be compatible with DLSS 4, giving us the opportunity to test it with this AORUS RTX 5070 Ti Master .
Finally, the last benchmark in the 3DMark series, the NVIDIA DLSS feature test will allow us to highlight, for the first time, the contribution of DLSS 4 technology. As a reminder, Frame Generation on the RTX 5000 can be selected as x2 (one frame), x3 (two frames) or x4 (three frames). This refers to the number of additional frames that can be added between two native frames. Our AORUS RTX 5070 Ti Master is once again ahead of the RTX 4080 Super.
[nextpage title=”Cinebench 2024 and V-Ray 6:”]
After the 3DMark series of benchmarks, let’s get down to a series of tests for productive tasks. Even if this isn’t the primary function we’ll be attributing to the graphics card, we couldn’t do without offering you a small panel of tests, especially concerning AI, which is becoming more and more present.
Cinebench 2024 GPU :
This is a benchmark that we won’t be presenting again, as it’s used for our CPU tests, but here, with the 2024 version, it’s our graphics card that we’re going to put to the test. Please note that the version included in BenchMate will not work for this GPU test, so you’ll need to download the full version from the Maxon website.
No results in Cinebench 2024, which will no doubt need updating, as our AORUS RTX 5070 Ti Master is not recognised. As you may remember from previous tests, Intel graphics cards are still not compatible with this benchmark either.
V-Ray 6:
A new benchmark to add to those we use to test our graphics cards. The V-Ray 6 benchmark is produced by the Chaos company to enable users to quickly assess the rendering speeds of both your processor and your graphics card, which is why we’re adding it today. The great thing is that it’s free and can be downloaded directly by following this link. You can then compare your score directly with those below, or directly online on the Chaos page.
Here, for our tests, we’re going to opt for the ‘RTX’ rendering and not the ‘CUDA’ rendering for NVIDIA’s RTX graphics cards. As with the 3DMark benchmarks, the results remain the same: we’re ahead of the RTX 4080 Super, but with a smaller gap.
[nextpage title=”UL Procyon AI Image / Text Generation:”]
UL Procyon AI Image Generation:
UL Benchmark not only offers its 3DMark benchmark suite but also, UL Procyon, to meet the demand for Artificial Intelligence evaluation. This benchmark was chosen for its ease of implementation. The benchmark will generate 4 x 4 images and provide us with a score as well as a result in the form of the time, in seconds, required to generate an image. The software supports several AI inference engines, depending on the GPU used.
We will therefore use the benchmark in Stable Diffusion 1.5 (FP16) mode. It is intended for mid-range GPUs. The test will create 16 images at a resolution of 512 x 512 in batches of 4. There is a test called Stable Diffusion XL (FP16), where 16 images will be created, at 1024 x 1024, in batches of 1.
Unfortunately, our AORUS RTX 5070 Ti Master is not recognised by the software and should be updated shortly. The software crashes systematically. On the other hand, the 5th generation Tensor Cores provide support for the FP4 (Floating Point 4 bits) format, which will double the calculation performance of neural models while halving the memory footprint. This improvement is based on an essential compromise: FP4 uses less precision than traditional formats such as FP16 or FP32. However, for many deep learning models, this precision is sufficient to maintain reliable results while considerably lightening the load on memory and computing units. We will shortly be testing the cards with this press version.
UL Procyon AI Text Generation :
The latest benchmark added to this test suite, AI Text Generation. The Procyon AI Text Generation Benchmark provides a more compact and easier way to repeatedly and consistently test AI performance with multiple LLM AI models. UL says it has worked closely with many AI software and hardware leaders to ensure that the benchmark tests take full advantage of the local AI accelerator of the systems used.
We can see that the differences are greater with the RTX 4080 Super, proof of the improvement in AI performance with this new generation of graphics cards.
[nextpage title=”1440p gaming rasterisation performance: “]
Let’s get on with the gaming tests. We’ve used all the graphics cards we thought would be interesting to compare with this AORUS RTX 5070 Ti Master in 1440p definition. In the coming weeks, we’ll be bringing you a new type of article, retesting graphics cards from previous generations to find out what they’re still worth in 2025. Our games panel currently consists of 13 titles, and will be growing over the coming weeks.
We have chosen to use the benchmarks built into these games.
Why have we done this? Quite simply to allow you to compare your results with ours if you also have a copy of one of these games. It’s a thought-provoking idea that will allow you to compare your results with ours. The number and titles selected have changed slightly, and will increase again over the coming weeks as we get our hands on new games.
What is rasterisation?
Before we start, a quick word about ‘rasterisation’, which is currently the subject of much discussion. Rasterisation is the evaluation of the performance of our graphics cards without using upscaling technologies . We choose a graphics quality, often the highest, and test it. The advantage of these tests is that we can quantify the gains made by the architecture between different generations. In our case, to be able to judge the gains obtained between the architecture of the RTX 4070 Ti (ADA Lovelace) and that of the new RTX 5070 Ti (Blackwell).
Borderlands 3 :
Let’s get on with the gaming section, starting with Borderlands 3. This first game seems to confirm our feelings about this AORUS RTX 5070 Ti Master , which offers a very interesting gain over the previous generation, with a 35.5% increase in performance.
Cyberpunk 2077:
The same applies to Cyberpunk 2077, but the differences are still significant, with a 35.7% gain over the RTX 4070 Ti and its 12 GB. Compared with the RTX 4070 Ti Super, which has 16 GB, the difference is 29.2%.
COD Modern Warfare III:
We’re not really changing the shape of our graphics, even though for the first time the RX 7900 GRE model is putting up resistance, the performance of our AORUS RTX 5070 Ti Master is still very good.
Forspoken :
Forspoken is a fairly demanding game and this AORUS RTX 5070 Ti Master model is the only card that offers itself the opportunity to exceed 100 FPS.
Horizon Zeron Dawn Remastered:
One of the new games we’ve added to our comparison and where the differences are smaller than usual between the RTX 4070 Ti and our AORUS RTX 5070 Ti Master . Here we note a difference of 16%.
Shadow Of The Tomb Raider:
Shadow Of The Tomb Raider goes down very easily, with our AORUS RTX 5070 Ti Master passing the 250 FPS mark with flying colours.
Black Myth: Wukong Benchmark Tool :
This new game also seems to be very greedy, and doesn’t do NVIDIA graphics cards any favours.
Far Cry 6:
Performance is still identical under Far Cry 6. The differences are greater with our AORUS RTX 5070 Ti Master , which performs 25% better than the RTX 4070 Ti and 12% better than the RTX 4070 Ti Super.
Assassin’s Creed Mirage:
Here, it’s lower performance and the gap closes a little with the RTX 4070 Ti Super model.
Red Dead Redemption II:
Under Red Dead Redemption II, the AORUS RTX 5070 Ti Master is still well ahead of the pack, even if we’re seeing smaller differences from the previous generation.
F1 2024 :
If with the MSI Ventus card, the gap was virtually non-existent with the RTX 4070 Ti Super, this is less the case with our sample of the day, which benefits from good factory overclocking.
Monster Hunter Wilds:
We’ve added a new benchmark for testing this AORUS RTX 5070 Ti Master . It’s available free on Steam. This future game will allow our sample to move to the top of the ranking and ensure a fairly significant gain over the previous generation.
Alan Wake 2:
The final game, Alan Wake 2, won’t disrupt the order of our graphics, with a 26% gain for our AORUS RTX 5070 Ti Master . Let’s take a look at the average performance of our 13 games.
Average of the 13 games in 1440p rasterisation:
In the end, there weren’t too many surprises when it came to averaging the performance of this AORUS RTX 5070 Ti Master . Compared with the previous generation, the RTX 4070 Ti and its 12 GB (only), there’s a gain of 24.2%, which is still not negligible. The gap narrows with the RTX 4070 Ti Super and its 16 GB, to 15.4%. So that’s better, bearing in mind that the RTX 4070 Ti Super had an MSRP almost identical to that of the RTX 5070 Ti. Compared with the MSI RTX 5070 Ti Ventus 3X OC model we tested yesterday, our AORUS RTX 5070 Ti Master performs almost 4% better.
It’s also worth noting that, in certain games, given the number of FPS, the choice of 2160p definition would be entirely feasible. Let’s move on to the tests by activating upscaling and see how this AORUS RTX 5070 Ti Master will benefit from DLSS 4 and Multi Frame Generation.
[nextpage title=”1440p gaming upscaling performance:”]
In this section, we’re going to test our graphics cards by activating ray tracing, if available, and upscaling depending on the graphics card used. As a reminder, there are currently three upscaling technologies . NVIDIA has DLSS, which can only be activated with NVIDIA cards. Depending on the generation of your GPU, you may or may not be able to take advantage of all the technologies offered by the greens. At AMD, it’s FSR, which is also evolving and also benefits from Frame Generation for certain games.
Finally, Intel’s in-house upscaling is called XeSS, and with the arrival of this new generation of graphics cards, Intel has taken the opportunity to announce the arrival of XeSS 2, which will introduce two new functions to compete with NVIDIA and AMD, who are already ahead of the game in this area. Intel will be offering Xe Frame Generation (XeSS-FG) and XeSS Low Latency (XeLL).
Today sees the arrival of DLSS 4, and in our comparative tests, only Cyberpunk 2077 is already compatible. On the next page, we’ll be showing you a selection of other games compatible with DLSS 4. Finally, it’s important to point out that some games don’t have ray tracing, but only an upscaling solution. We’ll make this clear in the games below. For 1440p definition, upscaling in either DLSS or FSR will always be in Performance mode.
Cyberpunk 2077:
Here we go again, with Cyberpunk 2077as our first game. It’s our NVIDIA cards that are in front, thanks to DLSS 4. Please note that, for the purposes of comparison, only Frame Generation is used here with the AORUS RTX 5070 Ti Master . Multi Frame Generation will be discussed on the next page. Our sample of the day remains well ahead of the pack, maintaining a 28% gain with ray tracing on the RTX 4070 Ti. This is the only card to break the symbolic 60 FPS barrier.
COD Modern Warfare III:
No worries in Call Of Duty Modern Warfare III, where upscaling still makes it possible to gain FPS, even if our AORUS RTX 5070 Ti Master doesn’t really need it with an average of 155 FPS in rasterization. This is obviously the type of game where we could benefit from 2160p definition.
Forspoken :
While the AORUS RTX 5070 Ti Master has no trouble with rasterisation, with an average of 101 FPS, it’s the AMD RX 7000 that benefits most from upscaling. Of course, you’ll need to pay close attention to image quality, but as we said, there’s no need to resort to upscaling when you see the average you get.
Horizon Zeron Dawn Remastered:
The same applies to Horizon Zeron Dawn Remastered, with our AORUS RTX 5070 Ti Master coming out on top.
Black Myth: Wukong Benchmark Tool :
Here we go again with Black Myth: Wukong, a very demanding game that benefits from ray tracing. And it’s in this very type of case that upscaling is useful, as our average with ray tracing activated is 48 FPS, rising to 120 FPS when we use DLSS Performance combined with Frame Generation. This game will benefit from DLSS 4 in the near future.
Far Cry 6:
No DLSS here, we’re using AMD’s upscaling, which explains the very low gain between DXR and upscaling mode.
Assassin’s Creed Mirage :
The same applies to Assassin’s Creed Mirage, with our sample still in first place.
F1 24 :
The penultimate game on our test panel, DLSS Performance combined with Frame Generation enabled our model of the day to achieve an average of 279 FPS. As was the case with rasterisation, the differences are smaller with the RTX 4070 Ti Super.
Monster Hunter Wilds:
Ninth and final game, and the same findings, with performance gains of just under 21% over the RTX 4070 Ti and 13% over the RTX 4070 Ti Super.
What about upscaling with the AORUS RTX 5070 Ti Master ?
The AORUS RTX 5070 Ti Master can take full advantage of upscaling, with FPS numbers that are already quite sufficient in the vast majority of cases, even with ray tracing active. Upscaling allows you to increase the number of FPS so that you can enjoy your favourite title in the best possible conditions. Let’s move on to DLSS 4 and, above all, Multi Frame Generation support.
[nextpage title=”Games that support DLSS 4:”]
A series of games are already compatible with DLSS 4, on the day of the launch of the RTX 5080/5090. We were able to get hold of them in order to begin a series of tests and highlight the performance achieved thanks to DLSS 4. We’ll be coming back to the qualitative side of the rendering in detail in the coming weeks. Of course, the upscaling principle here will be to support our NVIDIA RTX 5070 Ti against 1440p performance with graphics options at maximum and ray tracing or path tracing if available.
To measure our FPS, we had access to a beta version of CapFrameX v1.7.5. This measurement tool is certainly one of the best and most intuitive when the game doesn’t have an integrated benchmark. If you’re interested, we can come back to the details in an article on how to use it.
Cyberpunk 2077:
In this well-known first game, and with the arrival of DLSS 4, we’re going to opt for the ultra graphics options with path tracing enabled. Here are the graphics options available in Cyberpunk 2077. So we have path tracing, DLSS in Performance mode and Frame Generation in x2, x3 or x4. The idea is to measure the differences in performance between DLSS OFF, one generated frame (x2), two generated frames (x3) and three generated frames (x4). It’s important to understand that you can choose the number of images with Multi Frame Generation.
As you can see, from the moment you decide to use Multi Frame Generation x4, in other words, three AI-generated images between two native ones, performance soars. With Overdrive mode, for any graphics card, DLSS is mandatory. It will also be important to assess how it feels to play, and I hope I can find some time during my holidays to enjoy these different games.
Hogwarts Legacy: The Hogwarts Legacy
Hogwarts Legacy doesn’t have a built-in benchmark, so we’re going to use CapFrameX to take our various readings. In terms of graphics options, there’s no ray tracing in this game, but we have enabled ray reconstruction. As far as DLSS 4 is concerned, we have all the options at our disposal.
The same was true of Hogwarts Legacy, where we were unable to achieve an average of 85 FPS with rasterisation, which is already an excellent performance, but Multi Frame Generation boosts the number of FPS even further.
Alan Wake 2:
Since January 30, Alan Wake 2Â also benefit from the DLSS 4 option, as well as RTX Mega Geometry. But what exactly is Mega Geometry? RTX Mega Geometry allows developers to offer up to 100X more triangles in ray tracing. RTX Mega Geometry will reduce processor overload and increase ray tracing performance and image quality.
Now it’s time for the graphics options, and the least we can say is that Alan Wake 2 is surely one of the most comprehensive games to showcase NVIDIA’s technologies(ray tracing, path tracing, ray reconstruction, direct lighting, transparency, etc.). So, of course, we activated all these options.
Here too, Frame Generation and Multi Frame Generation will be very useful in boosting the performance of our AORUS RTX 5070 Ti Master .
Star Wars Outlaws :
The third game to be supported directly, Star Wars Outlaws is quite demanding. There’s no ray tracing in this game, so we’re using DLSS Performance in 1440p with Multi Frame Generation. We’ve also activated ray reconstruction and NVIDIA Direct Lighting.
All our cards suffer and Frame Generation or Multi Frame Generation are there to help you get the most out of your game. That’s where we’re going to have to raise a point about the ultimate benefit of Multi Frame Generation for this card.
DLSS 4 for 2160p with the RTX 5070 Ti?
No, we don’t think so. We’re going to try and make you understand our feelings. In the end, in 1440p definition, Frame Generation is more than sufficient most of the time, unless you have a 240 Hz screen. So, we’d be tempted to say, thank you Multi Frame Generation, and let’s move on to 2160p definition! Well, it’s not quite that simple. Although we haven’t yet had the opportunity to play games to the full, as we would have liked, we have noticed – and this in itself is quite logical – that you need a minimum of native FPS in rasterisation or with ray tracing in order to take advantage of Multi Frame Generation technology, at the risk of having a very poor gaming experience. We think you’ll need at least 40/50 FPS, but we’ll be testing this further in the near future, to maintain fluidity and an optimal gaming experience. Basically, running the AORUS RTX 5070 Ti Master at 2160p with an average of 15 FPS and then climbing to 250 thanks to the MFG x4 is not a good gaming experience.
[nextpage title=”Overclocking:”]
Here we go with our copy of the AORUS RTX 5070 Ti Master . The first step is to create a reference score, in other words, a score achieved from stock, without any modification to the card’s parameters. We chose Time Spy as our benchmark so that you can compare our results with the performance of your graphics card. Here we obtain an overall score of 28,242 points and a GPU score of 28,868 points. As you can see, the GPU’s maximum frequency has risen to 2955 MHz. Note that this doesn’t mean that the GPU is constant at this frequency, it’s just the maximum frequency at a given moment during the benchmark.
The TDP is 99.6% and the maximum power consumption given by GPU-Z is 298.7 watts. As far as temperatures are concerned, we’re on a benchmark table, with 59.4°C for the GPU and 58°C for the memory, which is excellent.
We’re not going to list all the stages we went through, but the idea is to look for the maximum frequency of the GPU first and then that of the memory. We kept the fans in AUTO mode. This enabled us to reach a boost frequency of 3270 MHz and the memory at 2250 MHz. If we continue to increase the memory frequency, it no longer seems to be taken into account.
Our total score climbs to 30,110 points (6.6%) and that of the GPU to 31,174 points (8%). With the fans in AUTO mode, the temperature remains at 61.1°C for the GPU and 58°C for the memory.
We tested this overclocking under Speed Way to judge the gain on a benchmark using ray tracking. Our base score was 7920 points, giving us a gain of 10.5%, which is far from negligible.
[nextpage title=”The final word:”]
So, what do we think of this AORUS RTX 5070 Ti Master ?
If we were to play along with some of our colleagues, we could say that this AORUS RTX 5070 Ti Master is in fact an RTX 4070 Ti Super PLUS. But as we’ve known for several weeks now, this generation of RTX 5000s won’t be the one that gives us the most satisfaction. We’ll be looking at a limited gain in terms of rasterisation performance, compared with what we’re entitled to expect from a new generation. Of course, this certainly doesn’t mean that there’s nothing to expect from this RTX 5070 Ti.
Performance:
We’re in a similar situation to the RTX 5090 and RTX 5080: performance doesn’t explode, but it’s there. We’re more or less 24% up on the RTX 4070 Ti FE and 15% up on the RTX 4070 Ti SUPER. As a reminder, the MSRP of the RTX 5070 Ti is announced at 884 euros and that of the RTX 4070 Ti Super at 889 euros, which is its main competitor with its 16 GB of GDDR6. On paper, then, the deal is an attractive one, with a saving of more than 10% for the same price.
Performance has improved and you can take full advantage of 1440p definition, and even 2160p for certain games. Ray tracing also easily switches to 1440p, and the FG gives you the boost you need to get the most out of your game. The question is: “Does this RTX 5070 Ti need Multi Frame Generation?
The card also benefits from excellent overclocking potential and a formidable cooling system. The memory and graphics chip don’t heat up at all. Fortunately, given the dimensions of the radiator, AORUS has done an excellent job here. Compared to the MSI we tested yesterday, we’re 7/8°C cooler for the GPU and 14°C cooler for the memory.
Multi Frame Generation: “the card that benefits the least?
Highlighted by NVIDIA, DLSS 4 combined with Multi Frame Generation is the big new feature of this Blackwell architecture. Here again, some people, like myself, activate DLSS in certain games and others will never do so, oh God, never, not wanting to use ‘false’ FPS. It’s true that these are additional images created by the AI, but as the name suggests, anything created by Artificial Intelligence will always have this ‘artificial’ side. Now, we have to admit that it works well, even better than before on the RTX 5080 and RTX 5090.
And with our RTX 5070 Ti? In 1440p, Multi Frame Generation never seemed necessary to us, since MFG x2, which is equivalent to FG, is more than sufficient. If you have a 240 Hz screen, it will probably be more useful.
So why didn’t you test Multi Frame Generation in 2160p? Quite simply because we’ve noticed that, in order to maintain fluidity and a good gaming experience, it’s necessary to have a sufficient average native FPS. If we switch our RTX 5070 Ti to 2160p with ray tracing, the number of FPS often drops to around 15/20 FPS on the heaviest games, and that’s not enough to activate MFG x4, for example. The number of FPS will of course explode, but the ratio between native and AI-added FPS is not balanced. The only solution, if you want to opt for 2160p, is to lower the graphics settings and not activate ray tracing so as to achieve an average FPS of 50/60 before activating Multi Frame Generation. Our aim in this test was to get the most out of our RTX 5070 Ti, so with the best graphics settings, and that’s what we’re doing in 1440p.
Price: once again, the element that will make all the difference
As we saw with the RTX 5080 and RTX 5090, stocks are very low, which means that the prices on offer, with the exception of the FE models, are very high and therefore unattractive. What will happen with this RTX 5070 Ti? Our initial contacts once again indicate a very low stock of parts in France. Nothing is official, of course, and we’ll be watching to see if any of the models are MSRP-compliant at the official launch today, and what the prices of the custom models will be! One thing’s for sure: if prices soar, the RTX 5080 Founders Edition could be a much better choice, and the interest in RTX 5070 Ti versions will become more limited.
Should you sell your RTX 4070 Ti / 4070 Ti Super?
Not yet! Your RTX 4070 Ti or RTX 4070 Ti Super still have some good days ahead of them. OK, so you won’t be able to take advantage of Multi Frame Generation, but as we saw above, its benefits are fairly limited in 1440p and 2160p, so you’ll have to make concessions on graphics options. So don’t hurry, and wait, as AMD will be arriving in a few weeks’ time with its RX 9070 (XT) cards. Now, if you have a slightly ageing configuration and want to take advantage of all the NVIDIA technologies, then yes, this could be an interesting upgrade for 1440p gaming. In fact, we’re preparing a series of new articles based on older graphics cards. Creators will also be able to take advantage of the 9th-generation encoder and a new 6th-generation decoder.
While the RTX 5080 Founders Edition won a silver award for its performance and MSRP, it’s pretty hard to repeat the same accolade with the RTX 5070 Ti. The AORUS RTX 5070 Ti Master offers superior performance for an MSRP that’s virtually identical to the RTX 4070 Ti Super, so it’s a no-brainer. We’d also like to highlight its good overclocking potential, which also offers significant gains. Prices for custom models are already skyrocketing due to the lack of available stocks of the RTX 5080 and RTX 5090, so you’ll have to keep a close eye on our sample prices on Thursday, February 20.
NVIDIA is also expected to make official the arrival of the RTX 5070 FE at 649 euros, which should take better advantage of Multi Frame Generation in 1440p. Thanks to AORUS France for making this copy of the AORUS RTX 5070 Ti Master available.












































































