Ouch, ouch, ouch, it seems that things are going from bad to worse in the PC gaming sector. Indeed, supply constraints in the memory sector (disrupted by AI-related demand) are taking their toll on the gaming graphics card sector. As a result, NVIDIA appears to be further reducing its production of GeForce GPUs. In April, we’re talking about 40% less GPUs (all cuts taken together) produced by the greens.
NVIDIA cuts gaming GPU production by 40% in April!
Lack of memory at the root of production cuts?
Clearly, tensions in the memory market are responsible for the company’s reduction in gaming cards. The excuse is not new, but with the constant demand for AI hardware and memory production that doesn’t seem to be improving drastically(investments remain cautious), gaming GPUs have fewer VRAM allocations. Yes, memory manufacturers (Samsung, SK Hynix and Micron) prefer to produce HBM3E and HBM4 rather than GDDR7.
No new generation for a long time to come!
In the meantime, this situation is considerably slowing down NVIDIA’s plans. The next-generation GPUs, the RTX 60s, are not expected to arrive for some time. Our source suggests a launch in late 2027, or even early 2028, but not before.
As for the RTX 50 Super, these cards are said to be ready, but the timetable is still unclear. The cards are said to be ready internally, but partners have yet to receive the final specifications. Given this situation, it’s hard to say exactly when the cards will arrive. In the meantime, rumors point to a possible launch in Q2 2027, with a presentation at the beginning of the year.
In the meantime, as far as memory is concerned, we now know that Micron is ready to produce 3 GB GDDR7 modules, which will boost the supply of this type of memory. As you know, this is the type of VRAM that RTX 50 Super is expected to use.










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