A few days ago we all discovered the system requirements for the upcoming title: Indiana Jones and the Great Circle. Today, NVIDIA has informed us that this new game is now available with support for NVIDIA DLSS 3 with Frame Generation and Super Resolution, as well as Full Ray Tracing.
Users with an NVIDIA graphics card will be able to activate Full Ray Tracing, also known as Path Tracing. Full Ray Tracing is a rendering of light and its effects on a scene.
By activating the Full Ray Tracing function, the following effects are activated, images of which can be seen in our article here :
- Fully Ray-Traced Global Illumination: this advanced rendering technique simulates realistic lighting by tracing the paths of light rays as they bounce off the scene. Unlike methods that only take account of direct lighting, this approach takes account of both direct and indirect lighting, capturing the way light reflects, refracts and scatters off multiple surfaces, which is particularly strong in outdoor areas.
- Fully Ray-Traced Subsurface Scattering on Foliage: this feature enhances the realism of vegetation by simulating the way light penetrates and diffuses through leaves. By accurately modelling subsurface scattering, i.e. the way light enters, diffuses within and exits semi-translucent materials, this technique captures the natural translucency and lighting effects of foliage, particularly when backlit.
- Fully Ray-Traced Indoor Reflections: these make a quantum leap in rendering realism by simulating the physical behaviour of light as it reflects off surfaces. Using advanced path tracing algorithms, rays are projected from the camera through each pixel and traced as they interact with the materials in the scene. Unlike traditional methods such as environmental mapping or Screen Space reflections, which can miss off-screen objects or produce visual artefacts, path tracing takes into account all potential light paths throughout the scene, offering an incredibly high level of immersion.
- Fully Ray-Traced Sun Shadows: this technique is used to create realistic shadow effects by simulating the behaviour of light in the real world. Fully Ray-Traced Sun Shadows simulate highly realistic shadows by calculating how light rays move from the sun towards the surfaces of a scene, precisely managing occlusion and softening as a function of distance, angle and time of day. Unlike traditional shadow mapping, which can be either too sharp or too blurred, full ray tracing allows a smooth transition between these two extremes, depending on the physical properties of the environment.
To take advantage of this, don’t forget to install the latest Game Ready driver, which we you can find here .