Almost 12 years after the gaming industry’s most resounding flop, Valve is trying its luck again in the home console market. And the company is doing so with the same name it used over a decade ago: the Steam Machine. For months, it’s been a rumor, a more or less serious leak. Now it’s a reality, and this time Valve has its chances. When in 2013 Valve presented mini PCs, designed and marketed by brands (Alienware, Asus…) and running on a Linux-based OS, the company thought that publishers would follow it in its ambition to revolutionize gaming…In vain. But today, Valve no longer relies on the goodwill of developers to ensure its success. For the past ten years, the company has been laying the foundations of an ecosystem designed to make a huge part of the PC games catalog immediately compatible from launch. It has demonstrated this with its Steam Deck, whose ergonomics regularly slap Windows-based solutions in the face. With the Steam Deck, as with the future Steam Machine, everything is controlled by joystick and controller buttons. This is what the “real” consoles on the market already offer, but what Windows PCs have not yet managed to do, and which is causing problems for Microsoft.
Steam machine: what we know.
The Steam Machine will be released in 2026, but Valve has yet to announce a precise date… or a price, for that matter. Its technical specifications are similar to those of the latest version of the PS5. Aesthetically, it’s sober and discreet, yet customizable.
Its almost cubic chassis, with dimensions of 15.2 x 16.2 x 15.6 cm, avoids the heating and battery management constraints of a portable console. As a result, it delivers up to six times more power than the Steam Deck, thanks to a 6-core AMD Zen 4 processor capable of reaching 4.8 GHz, for a thermal envelope of 30 W. On the graphics side, we find an AMD chip based on RDNA 3 architecture, featuring 28 “partially customized” computing units, with a TDP of 110 W.








