Project Cielo is a PC project with a modular design. Don’t worry, it’s written in the name: it’s a concept. In the past we have seen similar things that never saw the light of day. If you think about it, there was a relatively smoky thing from Razer, with Project Christine. Maybe even more elaborate and it never came to anything commercially.

Aorus takes up the same idea with a scalable PC in the form of modules. The PC should be the future of easy, modular mobile gaming. The problem is that the modularity is not done by the components that traditionally concern PC gamers but by elements that bring additional uses: a sound system, a battery (for mobility), etc. Once the idea is understood, the question remains, always related to the vaunted modularity of the concept: Can we upgrade the motherboard or the processor? Is the graphics part isolated in a separate element of the system module? In fact, it seems that the answer is no.

This idea of modularity has also been experimented with by Intel and its latest NUCs. A proposal that, if we impose a comparison, is highly more interesting than the Aorus project. The NUC brings a modularity that can play on the performance and durability of its system. Aorus’s Project Cielo, like Razer’s Project Christine, does not offer any of this. If the future of gaming has yet to be invented, it probably won’t be here. Even if the guys from Aorus seem to have worked a bit harder than the guys behind the KFC console, it’s not certain that PC enthusiasts will fall for these concepts.









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