While the GTC could have focused solely on AI and professional applications, Jensen Huang added a touch of gaming to his presentation. DLSS 5.0 was touted as a major technological breakthrough since the arrival of real-time ray tracing in 2018. In practical terms, DLSS 5.0 captures the colors and motion vectors of each frame, then uses AI to enhance the scene with more photorealistic lighting and materials, all while staying true to the original 3D content. When watching the demo, it’s hard not to draw parallels with the world of cinema. So games that border on cinematic realism—that’s pretty impressive, right? But apparently not for everyone. It all started with an interpretation, a gut feeling, and no doubt, for some, a desire to stir up the same kind of controversy as with Multi Frame Generation.

DLSS 5: Why Are Some People So Excited?
Gamers, the media, and even some studios have reacted strongly, arguing that the initial demos resembled an AI filter—similar to Instagram—that smooths out faces, alters characters, and imposes a more uniform, standardized look, sometimes seen as contrary to the original artistic vision. According to Insider Gaming, developers at Ubisoft and Capcom reportedly discovered the existence of certain DLSS 5.0 demos at the same time as the public, reinforcing the notion of a “filter” rather than a technology controlled by developers. For its part, Nvidia defends a technology controlled by developers, far removed from a simple post-processing applied over the image. DLSS 5.0 is instead a generation tool that is controlled in terms of geometry, textures, and materials. Objectively, on paper, the technology is appealing, particularly regarding work on materials, photo realistic lighting, and the ambition to bring gaming closer to cinematic rendering.
But that didn’t stop the public demonstration from setting the internet ablaze. As mentioned earlier, some criticize the MFG effect, likely averse to a technology that relies on raw power—which no longer brings anything truly decisive to games. And then, of course, a more legitimate concern arose regarding system requirements. Some observers pointed out that the demo presented by Jensen Huang required the use of two RTX 5090s…
Sorry, guys, but at least Nvidia is innovating…
At OCC, opinions are divided as well. But once again, it’s undeniable that Nvidia is innovating and offering a major evolution to the gaming world… What are the others doing in the meantime? Bringing video game realism closer to the world of cinema is objectively a concept that most gamers dream of. Of course, if we think about it a bit more, this could accelerate the shift of gaming toward simulation… But after all, that’s a choice that will be in the hands of the developers.
Now there’s the issue of hardware. Nvidia has announced that DLSS 5.0 will be available this fall…This is undoubtedly the biggest question mark. Because the use of two RTX 5090s to run the demo seems to imply that this technology will be powered by a new generation of RTX cards, much like the RT Cores with the RTX 20xx series. However, seeing this generation arrive in 2026 seems unlikely… Unless Nvidia has other surprises in store for us.











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