Even if it’s not all fun and games at Intel these days, it seems that the company still has the power to seduce and persuade certain key tech executives. In the last few hours, Nicolas Thibieroz has announced that he is leaving AMD to join Intel. A classic mercato in the tech world, but an interesting profile for Intel. Until then, he and his team were responsible for helping developers optimize their games for AMD hardware and software. He was also directly involved in the creation and implementation of open source solutions GPUOpen and AMD FidelityFX.
Nicolas Thiebieroz’s involvement in the gaming ecosystem and his close ties with the studios are particularly noteworthy, as he appears in the credits of a number of games with special thanks. These include Starfield. He also appears in the credits of Far Cry 6 (as director of game engineering) or in Deathloop as head of AMD support. A skill that Intel really needs as the arrival of its second-generation GPUs draws nearer.
Nicolas Thiebieroz’s official announcement
After 19 rewarding years at AMD, the time has come to embark on a new adventure. My tenure there has been an extraordinary experience, working alongside incredible colleagues and friends as we collectively strive to position AMD as a leader in PC gaming.
Throughout this time, my team and I have dedicated ourselves to helping developers optimize their games through our hardware and software innovations. Our guiding principles of stability, performance and functionality were supported by the collaborative efforts of various teams. From hardware design to marketing, enabling us to forge lasting relationships and make significant progress.
While summarizing nearly two decades of work in a few paragraphs is a challenge, I’m particularly proud of the GPUOpen and FidelityFX initiatives. Which flourished thanks to the dedication of a very talented team during the latter part of my tenure. I’ll always cherish the bonds I’ve established and the experiences we’ve shared.
Today, I’m delighted to announce that I’m continuing my commitment to supporting game developers by joining Intel to lead their game engineering organization.