Ray tracing and DLSS/FSR performances:
Let’s now take a look at the five games we have selected that support Ray Tracing and DLSS as well as for some the FSR from AMD as well as the new XeSS technology from Intel that is supported by Shadow Tomb Raider and Hitman 3. As we have already reminded you, if the DLSS remains the property of NVIDIA, the FSR and the XeSS can be used with all cards from AMD, Intel and even NVIDIA.
The five DirectX 12 games that we will test with Ray Tracing and DLSS, FSR or XeSS are :
- Shadow of the Tomb Raider (DLSS)
- Watch Dogs: Legion (DLSS)
- Metro Exodus PC Enhanced Edition (DLSS)
- Far Cry 6 (DLSS – FSR)
- Cyberpunk 2077 (DLSS – FSR)
- Hitman 3 (DLSS – XeSS)
No change for this new series of games since we stay in the 2160p definition. Depending on the card, we will use DLSS for NVIDIA and either FSR or XeSS for AMD models. If FSR is not available in a game, then we will use XeSS on our AMD card.
So even though our MSI RTX 4090 Suprim Liquid X is intended for DLSS 3 which we will discuss on the next page, we also wanted to measure the gain of this RTX 4090 in DLSS 2 against the previous generation.
Shadow of the Tomb Raider:
First one we add to this comparison that supports Ray Tracing and DLSS 2.0. Three levels of Ray Tracing are offered in the game (medium – high – ultra) and the four levels of DLSS (performance – quality – balanced – ultra performance). For our benchmarks, we opted for ” ultra ” graphics quality, ” ultra ” Ray Tracing and ” performance ” DLSS.
With Ray Tracing activated in ultra, an average of 89 FPS is already achieved. With DLSS, our average is 175 FPS, so there is no difficulty to enjoy 2160p with Ray Tracing activated. A small remark, Shadow Of The Tomb Raider has been implemented with XeSS, which allows AMD cards to benefit from this technology.
Watch Dogs Legion:
Second game, Watch Dogs Legion supports Ray Tracing and DLSS 2.0. It is one of the most demanding games of the moment. Three levels of Ray Tracing are offered in the game (medium – high – ultra) and four levels of DLSS (performance – quality – balanced – ultra performance). For our benchmarks, we opted for ultra graphics quality, ” ultra ” Ray Tracing and ” performance ” DLSS.
The Ray Tracing in Watch Dogs Legion makes all the cards suffer and our sample does not do acceptance with an average of 46 FPS. The activation of DLSS 2 performance will boost the FPS to an average of 99 frames per second.
Metro Exodus PC Enhanced Edition:
Third game that supports DLSS 2.0. We have dedicated an article to it. Three levels of Ray Tracing are offered in the game and four levels of DLSS (performance – quality – balanced – ultra performance). For our benchmarks, we opted for ultra graphics quality, ” high ” Ray Tracing and DLSS in ” performance ” mode.
Far Cry 6:
The latest game we add to this section since it supports DXR as well as SFR proposed by AMD. For our benchmarks, we opted for Ultra graphics quality, we enabled both DRX options as well as FSR in ” performance ” mode.
In Far Cry 6, FSR is the only choice available to boost FPS after enabling Ray Tracing. All our cards can benefit from it, regardless of the manufacturer. The FSR is to the advantage of AMD cards, which manage to outperform our RTX 4000 for the first time when it is activated.
A new game that we have added and that proposes in its parameters the activation of DLSS but also FSR. For our benchmarks, we have chosen a “high” graphic quality, an ” ultra” Ray Tracing and a ” balanced ” DLSS/FSR.
This is the most demanding game where our cards have a hard time keeping up. Here, an average of 31.3 FPS is obtained. The DLSS 2 in performance mode allows a considerable gain with an average of 84 FPS. We will see later in the article that it is still possible to achieve a greater gain with DLSS 3.
The last game has also been added since it is now compatible with DLSS, FSR and XeSS technology. Depending on the model of the tested card, we opt for one of these three technologies. For our benchmarks, we opted for “high” graphics quality, ” enabled ” Ray Tracing and ” performance ” DLSS/Xess.
So Ray Tracing with the RTX 4080:
In our six games tested, our RTX 4080 managed to exceed 60 FPS with Ray Tracing enabled and without needing DLSS. For the other three, DLSS brings its FPS gain ensuring fluidity within the game in 2160p.
With Ray Tracing enabled, our RTX 4080 performs 39.2% better than the RTX 3080 Ti and 20.6% better than the RTX 3090 Ti, which is far from trivial.