Review: Asus RTX 3070 Noctua OC

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Synthetic benchmarks:

Our first series of tests will be dedicated to synthetic benchmarks. These are often used for overclocking competitions but are also very interesting to compare different GPUs. We will therefore focus on benchmarks from the 3DMark series. We will test the following benchmarks:

  • Fire Strike (1080p)
  • Fire Strike Ultra (2160p)
  • Time Spy (1440p)
  • Time Spy Extreme (2160p)
  • DirectX Raytracing
  • Mesh Shader

3DMark Fire Strike and Fire Strike Ultra :

Let’s start with 3DMark Fire Strike, which is one of the most used benchmarks today. It consists of two graphics tests, a CPU test and a fourth test that combines GPU and CPU. Don’t forget to deactivate the demo which doesn’t add anything to the final score and prolongs the benchmark unnecessarily. The version used for these tests is of course the latest one

This is the first benchmark we’ve done with this Noctua OC RTX 3070 and we can say that it’s off to a good start. Unsurprisingly, the performance is on par with the RTX 3070 Founders Edition.

Even though the RTX 2080 Ti is no longer in our chart due to lack of a unit on hand, you should know that the performance of this RTX 3070 is far superior.

3DMark Time Spy and Time Spy Extreme :

The second test is 3DMark Time Spy. Although this one is done in 1440p, it is especially useful because it uses DirectX 12. It consists of two graphics tests and a CPU test. As with Fire Strike, don’t forget to disable the demo. These first two benchmarks are provided by UL Benchmark.

The first sign of the card’s performance in 1440p, with our sample of the day taking the lead over the RX 6700 XT.

The performance is confirmed under 3DMark Time Spy Extreme, with an overall score of 6908 points.

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3DMark DirectX Raytracing :

UL Benchmarks has added a new test to its series of benchmarks to measure Ray Tracing performance. The idea will be to use the 3DMark DirectX Raytracing test to compare the performance of dedicated Ray Tracing hardware included in graphics cards from AMD and NVIDIA (and of course in upcoming Intel models). The 3DMark DirectX Raytracing test is designed to make Ray Tracing the limiting factor. Instead of relying on traditional rendering, the entire scene is traced and drawn in a single pass. The test result will depend entirely on the performance of the Ray Tracing elements of the GPU. This makes it easy to measure and compare the performance of different cards.

The Ray Tracing advantage still goes to Team Green, with our RTX 3070 Noctua OC scoring better than the RX 6900 XT.

3DMark Mesh Shader:

Here is the new test we added to the synthetic benchmarks: Mesh Shader. We added it because it is managed by AMD’s RDNA 2 architecture and therefore our RX 6000’s. It allows us to analyse the level of performance of the GPU concerning this functionality. As a reminder, it allows the use of more complex calculations at the geometry level, in a more flexible way, for each meshlet . The results displayed are those with the Mesh Shaders active.

Our Asus RTX 3070 Noctua OC scores 454 points, which is in line with the order we have previously obtained for these 1440p cards.